10/8 - 10/21
- Physical modeling notes
- Next we'll talk about the physical modeling project
- TEAMS
- TEAM 1
- Kolton
- Carter
- Mohammed
- Luna
- TEAM 2
- Connor
- Josh
- Eduardo
- Harris M
- TEAM 3
- Henry
- Alex
- Brian
- Harris B
- TEAM 4
- TEAM 5
- Hayes
- Azel
- Daniel
- Shaefer
- Assignment:
- Create a mock up of a new Hot Wheels track for two 9 year old boys with very specific interests:
- Fortnight
- Harry Potter
- Baseball
- Soccer
- Dogs -- particularly our dog Charlie (she's a queen!)
- Marvel
- DC (like Batman and stuff -- not our nations capitol)
- History
- As with any design, this project needs to start with a CONCEPTUAL Model -- in this case it's going to be some napkin sketches and then the construction of a scaled down physical model.
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The design specifications for your test track are as follows:
- https://www.youtube.com/watch?v=AM7IPsMgZmI
- It must include a steep decline (in order to give the car enough forward motion)
- It must include an up slope of some kind (small hill)
- It must include two or more of the following features (more than two will result in extra credit points):
- A loop
- A jump of more than 1 foot (12 inches)
- A banked turn
- It must be made of cardboard
- It must be at least six feet in length (but you will probably need to make it longer in order to meet the criteria and build up enough speed)
- The car must be able to travel from the start to the finish of the test track at least once while testing by Codega as well as Jack and James (the users).
- I AM NOT GIVING YOU A GRADE (unless of course it doesn't work while testing -- then you get a 7...out of 100).
- Instead I'm going to give the boys a rubric and THEY will grade them. Your group will receive an average of the grade given by the two kiddos...
Have fun with this but be sure to keep the following in mind:
- Remember the MARSHMALLOW -- that is, test throughout the process, even if it's just small sections at a time -- don't just wait until the end and then complain if your car doesn't make it!
- If your car fails to complete the test track that you create then your grade will too. DO NOT TRY ME ON THIS!
- Be creative but don't get hung up on making it crazy/pursuing the extra credit -- fulfill the basic requirements and THEN look to add/go after the EC.
10/4
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- You have 45 minutes to produce your maps of campus...
- Next we'll work some more on Modeling Notes...
9/23-9/30 -- Check that -- it's actually going to be due 45 minutes into class on 10/4 -- THANKS HURRICANE HELENE! But really, glad that everyone is safe and sound even if you didn't have any power for the last few days!
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- CONCEPTUAL / GRAPHICAL modeling project
- This is due AT THE END OF CLASS 9/30
9/18
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
- A physical model is a three-dimensional, tangible representation of a design or system
CLASS ACTIVITIES
- Some quick notes on MODELING
- We'll only do the first few slides -- we'll finish it another day!
- The (Codega modified) Marshmallow Challenge
- You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
- We will measure to see who has the highest one that remains standing.
- Watch the TED Talk about the marshmallow challenge
- After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design. After that time you will build it again, this time with only 13 minutes.
- We will measure again. The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the remaining marshmallows.
- Next we'll talk about your CONCEPTUAL / GRAPHICAL modeling project
TOPIC 5 & 6 - Innovation and Design /
Classic Design
10 Class Periods
CLASS 10 (9/12)
- Quick word on a 100% technology push product
- Watch some videos...
- And now...we test...
- Not ideal but what we were going to do today has fallen through so we can't just have a free day...
- But there is an upside here...
Class 9 (9/10)
TOPICS
- 6.2- Classic Design, Function and Form
- 6.1- Characteristics of classic design
- 5.7 Innovation, Design and Marketing Specifications
- 5,6 Rogers' Characteristics of Innovation and Consumers
- 5.4-Stakeholders in Invention and Innovation
- 5.5--Product Life Cycle
- 5.3 -- Strategies for Innovation
- 5.2 Innovation
- 5.1 Invention
Essential Idea
- For a design to become a classic design, the form can transcend the function
- A classic design has a timeless quality, which is recognized and remains fashionable
- Successful innovations typically start with detailed design and marketing specifications
- Innovations take time to diffuse into a target audience
- There are several keys stages in the product life cycle
- There are three key roles in invention and innovation, which can be shared by one or more people
- Designers have a range of strategies for innovation.
Class Activities
- Quick discussion about your classic design videos
- Anyone dying to
- Turn these in via SCHOOLOGY please (there should be an assignment up)
- Take notes on 6.2
- Create a 1 page review document for the topic that Codega assigns you. It MUST include the following information:
- All vocab (the concepts and principles part of the DT guide) must be defined appropriately and in the context of design technology
- All of the main ideas from the GUIDANCE section must be explain/examples given (depending on what the guide says).
- At least two images related to your topic
- ONE link to a GOOD/INTERESTING/INFORMATIVE video that helps to explain your topic.
- YOU MUST USE MICROSOFT PUBLISHER and it MUST BE SAVED AND EMAILED TO CODEGA AS A PDF * john.codega@richlandone.org
- FILE NAME = topic_names -- 5_1_codega
- Use the IB Guide for the documents
- Here are the assignments:
- 5.1 - Carter and Brad
- 5.2 - Neeshan, Bryce, Connor
- 5.3 - Eduardo and Henry
- 5.4 - Hayes and Win
- 5.5 - Luna and Mohammed
- 5.6 - Daniel. Alex, Harrison
- 5.7 - Shafer and Kolton
- 6.1 - Sam and Azel
- 6.2 - Brian and Josh
HOMEWORK
- These need to be emailed to Codega by FRIDAY NIGHT at 8pm so I can post them to the website for studying purposes.
- THE TEST FOR TOPICS 5 & 6 is MONDAY!!!!!!!!!
Class 8 (9/6)
- The 2024 Classic Design Draft
- http://acfdesigntech.pbworks.com/w/page/100867531/Classic%20Design%20Project%20Topics
- Finish the notes from last class (6 qualities of a Classic Design)
- Here is the project description
- Using an online movie app:
- It must meet the following design specifications:
- It must be EXACTLY 1:30 long.
- ALL images must be clear and free of distortion
- Google Images -->tools -->size -->large
- THEN DO NOT JUST SAVE THE THUMBNAIL THAT SHOWS UP
- Try to click to the actual website so you can get a actual image rather than a crummy looking thumbnail
- Provide a brief history of the design
- Company/individual who designed it
- What problem it solved
- Where it was developed
- Year it was developed
- Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
- Are there knock-offs of it?
- Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
- If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
- Here is the rubric for the project -- Classic Design Video Rubric.doc
Class 7 (9/4)
TOPIC
ESSENTIAL IDEA
- A classic design has a timeless quality, which is recognized and remains fashionable
CLASS ACTIVITIES
- INTRO TO CLASSIC DESIGN!
- Some quick notes on Classic Design
- Let's listen to this podcast -- it's worth it!
- https://99percentinvisible.org/episode/77-steps/
- While we listen to this complete the following citing specific evidence from the podcast:
- What makes the Navy Chair a classic design?
- Briefly explain the manufacturing process of the chair.
- How does Emeco protect their intellectual property?
- IF TIME -- The 2024 Classic Design Draft
- http://acfdesigntech.pbworks.com/w/page/100867531/Classic%20Design%20Project%20Topics
- Finish the notes from last class (6 qualities of a Classic Design)
- Here is the project description
- Using an online movie app:
- It must meet the following design specifications:
- It must be EXACTLY 1:30 long.
- ALL images must be clear and free of distortion
- Google Images -->tools -->size -->large
- THEN DO NOT JUST SAVE THE THUMBNAIL THAT SHOWS UP
- Try to click to the actual website so you can get a actual image rather than a crummy looking thumbnail
- Provide a brief history of the design
- Company/individual who designed it
- What problem it solved
- Where it was developed
- Year it was developed
- Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
- Are there knock-offs of it?
- Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
- If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
- Here is the rubric for the project -- Classic Design Video Rubric.doc
HOMEWORK:
Class 6 (8/26)
TOPIC
- 5.3 -- Strategies for Innovation
- 5.4 -- Stakeholders in Invention and Innovation
- 5.5 --Product Life Cycle
- 5.6 -- Rogers' Characteristics of Innovation and Consumers
ESSENTIAL IDEA
- There are three key roles in invention and innovation, which can be shared by one or more people
- There are several keys stages in the product life cycle
- Innovations take time to diffuse into a target audience
CLASS ACTIVITIES
- Go over the reading from last class and Codega will spot check it for a grade
- Just underlining will result in a lower grade because that is the lowest form of annotation!
- Find two CURRENT (released in the last year) products that you think are examples of Market Pull or Technology Pull
- Are they an example of Market Pull or Technology Push. Justify your answer in your notebook.
- Next we are just going to motor through the rest of Topic 5
- This ALWAYS shows up on the DT exam but the questions are usually pretty easy if you know the vocab and understand the basic concepts. With that in mind...
- This is a pretty easy couple of days -- ALL OF IT is going to be checked for a grade at the end of class on Wednesday!
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Class 5 (8/22)
OBJECTIVES
- Explain innovation
- Give real world examples of the drivers of invention
STANDARDS/ESSENTIAL IDEA
- The protection of a novel idea of how to solve a problem is a major factor in commercial design.
CLASS ACTIVITIES
- Quick notes on -- I'll give you these...
- The categories of innovation
- Sustaining Innovation
- Disruptive Innovation
- Process Innovation
- Architectural innovation
- Modular innovation
- Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.
- Next we'll move on to Topic 5.3 -- How do innovations happen / what are the STRATEGIES for innovation?
- Read and ANNOTATE this document
- But first a word on ANNOTATIONS
- We have to move beyond just highlighting
- Going forward the expectation is for you to dig deeper and make readings like this a TOOL you can use in the run up to May 2026!
- Let's talk about it and Codega will check it for a grade!
HOMEWORK
Class 4 (8/20)
HOMEWORK
- None -- but if you didn't get a chance to read the article from last class let's go ahead and do that....yeah...
Class 3 (8/16)
- We'll start with a quick article read!
- Let's take another crack at the ping pong carriers
- It has to take MORE than 10 seconds!
- We'll only work on this for like 15 minute TOPS
- Winning team gets a Tuesday reward!
- Finish up the notes from last class!
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What is a lone inventor?
- Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd Codega needs some data...sorry kiddos!
- You'll do surprising well at this and, even if even if you don't, that's ok too!
Class 2 (8/14)
- Let's have some fun!!!
- Your first IB DT Design Challenge awaits!
- Before we get into the content of this class...
- What are the characteristics of a designer?
- The DESIGN CYCLE -- SUPER, SUPER, SUPER IMPORTANT FOR THIS YEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!
- What stands out to you about the Design Cycle?
- Which part of the Design Cycle do you think is the most important? JUSTIFY YOUR ANSWER!!!
- INVENTION
- That's it I think kiddos!
- IF TIME -- ONSHAPE Sign Up (if you still haven't done it!)
HOMEWORK
- None tonight unless we (or you) didn't get to the lone inventor myth article.
- See, it really is different from AP World!
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8/8/24 (1)
- Reintroductions/introductions
- Codega's expectations:
- You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
- Intro to Design Technology (aka IB PROBLEM SOLVING)
- Take a look at a few images
- This is the essence of this class:
- Creativity
- Attention to detail
- Considering all sides of a problem
- Now...we move stuff and reassemble things! I know this isn't the most interesting way to start the year BUT it will help you get ripped -- and since you probably can't take weight lifting due to the IB schedule....you're welcome!
IF TIME
- Let's get signed up for an OnShape account
- If you took Mr. Davis's class last year you already have one!
- If you didn't, please go to this link:
- WE WILL USE THIS A LOT -- MAKE SURE YOU COMPLETE THIS ASAP!
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