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2022_2023_1st 9 weeks_11

Page history last edited by John Codega 2 years, 2 months ago

10/10

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 
  • physical model is a three-dimensional, tangible representation of a design or system 

CLASS ACTIVITIES  

  • Debrief the parking lot assignment
  • Take a look at the rest of unit 3
    • Read and interact with the packet that Codega hands out. 
    • It's long but you'll need it next year!  Since I'm not 100% sure what is happening Thursday schedule-wise (homecoming parade / pep rally) just make sure this is done by then!  Thanks! 

 

 

9/27 - 10/7 (1 - 5.5)

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

 HOMEWORK

  • None!

 



TOPICS 5 & 6

9/21 (13)

TEST TODAY!

 

9/19 (12)

TOPICS

  • 6.2- Classic Design, Function and Form
  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

Essential Idea 

  • For a design to become a classic design, the form can transcend the function
  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

Class Activities

  • Quick discussion about your classic design pictures from campus
    • Anything stick out? 
    • Was this hard to complete?
    • What was your favorite? 
  • Take notes on 6.2 
  • Create a 1 page review document for the topic that Codega assigns you.  It MUST include the following information:
    • All vocab (the concepts and principles part of the DT guide) must be defined appropriately and in the context of design technology
    • All of the main ideas from the GUIDANCE section must be explain/examples given (depending on what the guide says).
    • At least two images related to your topic
    • ONE link to a GOOD/INTERESTING/INFORMATIVE video that helps to explain your topic.
    • YOU MUST USE MICROSOFT PUBLISHER and it MUST BE SAVED AND EMAILED TO CODEGA AS A PDF * john.codega@richlandone.org
      • FILE NAME = topic_names -- 5_1_codega
    • Use the IB Guide for the documents
  • Here are the assignments:
    • 5.1 - 
    • 5.2 - 
    • 5.3 - 
    • 5.4 - 
    • 5.5 -
    • 5.6 - 
    • 5.7 -
    • 6.1 - 
    • 6.2 - 

HOMEWORK

  • These need to be emailed to Codega by MONDAY NIGHT at 8pm so I can post them to the website for studying purposes.
  • THE TEST FOR TOPICS 5 & 6 is WEDNESDAY! 

 

 

9/15 (11)

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • Let's watch those videos!
  • Working in pairs, walk around ACF and document six (6) examples of classic design.
    • That means you are taking pictures!
    • Then you must come with a JUSTIFICATION of what makes them classic using specific language from this class.
      • They must be something you are familiar with – therefore Codega will be angry if you start talking about Eames chairs
      • DO NOT just Google classic design and screenshot what comes up -- YOU MUST TAKE THE PICTURES ON OUR CAMPUS 
      • No Apple products please! 

HOMEWORK

  • You should be good to go!  Have a great night! 

 

 

9/13 (10)

TOPIC 

  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • Codega is out today -- his Law and Order moment was delayed to this morning (maybe?) so your job is to put the finishing touches on the videos you made over the weekend (double check them to make sure they are perfect -- remember that they have to be 1:30 on the dot, no low quality images, not just a bunch of pictures of your classic design, etc.  We'll watch them on Thursday!
  • Complete the following work:
  • You are IB juniors -- chances are VERY good that you have something to complete that you didn't get to yesterday or over the weekend.  Get this work done or GET AHEAD! 
    • You'll notice that I didn't say play golf (or whatever game you guys are into these days) on your phone and / or bad life choices.  USE THIS TIME PLEASE!!!!!!!!!! 

 

9/9 (9)

TOPIC 

  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • Finish up the notes on Classic Design
  • The 2022 Classic Design Draft 
    • http://acfdesigntech.pbworks.com/w/page/100867531/Classic%20Design%20Project%20Topics
    • Finish the notes from last class (6 qualities of a Classic Design) 
    • Here is the project description
      • Using https://animoto.com/ /// https://www.wevideo.com/signup /// Movie Maker /// iMovie on your phone create a short video for the classic design you picked.
        • If that doesn't work you can use MovieMaker on your laptop. 
      • It must meet the following design specifications:
        1. It must be EXACTLY 1:30 long.
        2.  ALL images must be clear and free of distortion
          1. Google Images -->tools -->size -->large
            1. THEN DO NOT JUST SAVE THE THUMBNAIL THAT SHOWS UP
            2. Try to click to the actual website so you can get a actual image rather than a crummy looking thumbnail 
        3. Provide a brief history of the design
          1. Company/individual who designed it
          2. What problem it solved
          3. Where it was developed
          4. Year it was developed 
        4. Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
        5. Are there knock-offs of it? 
      • Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
        • If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
    • Here is the rubric for the project --  Classic Design Video Rubric.doc  

HOMEWORK

    • Finish your Classic Design Research mini project -- THEY ARE DUE NEXT CLASS!!!!! 

 

9/7 (8)

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • Talk about the GOs from last week
  • Watch this:
    •  
  • INTRO TO CLASSIC DESIGN!
    • Some quick notes on Classic Design
    • Let's listen to this podcast -- it's worth it! 
      • https://99percentinvisible.org/episode/77-steps/
      • While we listen to this complete the following citing specific evidence from the podcast:
        • What makes the Navy Chair a classic design?
        • Briefly explain the manufacturing process of the chair.
        • How does Emeco protect their intellectual property? 
    • Next week YOU are going to investigate a Classic Design (and take some notes)

HOMEWORK:

    • ¯\_(ツ)_/¯

 

8/31 & 9/2 (6 & 7)

TOPIC

  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers

ESSENTIAL IDEA

  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience 

CLASS ACTIVITIES

HOMEWORK

  • I'll spot check the reading next class for a grade 
  • Complete the graphic organizers by NEXT WEDNESDAY!
    • That means you'll have ALL of next class to complete the work!
    • Not the most thrilling class periods but at least we can start something new after Labor Day! 

 

 

8/29 (5)

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

HOMEWORK

  • Today was another rather laid back day -- that's going to change considerably...just so you know!

 

 

8/25 (4)

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

  • Let's talk about the article from two classes ago....hopefully Codega remembered his copy!
  • Let's talk patent trolls for a few and the Getting rid of patents article...
  • Is all design a good idea? 
  • Quick notes on -- I'll give you these...
    • The categories of innovation
      • Sustaining Innovation
      • Disruptive Innovation
      • Process Innovation
    • Innovation Strategies for Design...You give me these...just use the Glossary and this website for help. 
      • Architectural innovation    
      • Modular innovation
      • Configuration innovation 
  • Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.  Also work on the definitions of Innovation Strategies. 

HOMEWORK

  • Find something from your house that you think is an INNOVATION
    • disruptive or process ONLY (sustaining is too easy!)
    • Bring it in and prepare to share it with the class (p.s. -- this isn't as easy as it seems and there are RIGHT and WRONG products to bring!!!) 

 

 

8/23 (3)

OBJECTIVES 

  • Differentiate between the different types of Intellectual Property protection available to designers 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

HOMEWORK

  • None -- but if you didn't get a chance to read the article from last class let's go ahead and do that....yeah...  

 

 

8/19 (2)

HOMEWORK

  • Finish the article and we'll discuss it further on Monday! 

 

 

8/17 (1)

  • Reintroductions/introductions 
  • Codega's expectations:
    • You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
    •  
  • Intro to Design Technology (aka IB PROBLEM SOLVING)
    • Take a look at a few images
    • This is the essence of this class:
      • Creativity 
      • Attention to detail
      • Considering all sides of a problem
      • Design as an iterative process
        • What does that mean?
      •       
  • Talk about the remainder of today's class
    • Assignment is on the first day PowerPoint
      • This will start off as being sort of fun but you'll get annoyed...maybe...

HOMEWORK

  • None tonight.  Take it easy and get ready to dive into content Friday! 

 

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