5/10 - 5/13
TOPIC
- 9 - Innovation and Markets
- 9.1 Corporate Strategies
- 9.2 Market Sectors and Segments
- 9.3 Marketing Mix
- 9.4 Market Research
- 9.5 Branding
ESSENTIAL IDEA
- 9.1 - Companies and businesses can utilize a range of different strategies to develop products, services and systems
- 9.2 - Designers must research and consider the target market sectors and segments in the design of their products
- 9.3 - The marketing mix is often crucial when determining a product or brand's offering.
- 9.4 - Market research is any organized effort to gather information about markets or customers.
- 9.5 - Branding creates an identity for a product or company which makes it distinct from another and can provide added value.
CLASS ACTIVITIES
- By the end of the week you'll owe Codega 3 things:
- Underline / highlight / interact with the textbook packet
- With a partner create a brief PPT presentation from one of the sections.
- Brief means short but still complete thoughts
- Focus on images and examples!
- Create a 1 page review document that encompasses all of the Concepts and Principles / Guidance from the Design Tech Guide (found on the front page of this wiki)
- Make sure this is thoughtfully designed and will be useful this time next year when you are getting ready to take the DT exam
- Save as a .pdf
5/6 & 5/9
- Today we are back at OnShape for a few
- Your job is to create a key chain...
- While this seems simple, it is surprisingly difficult
- Things to consider
- What size is the average key chain opening?
- How big should it be?
- I'm going to print these so they cannot exceed:
- 1/4 thick
- 2 inches in diameter
- It can't have:
- The design has to be intricate / demonstrate an attention to detail
- These WILL be a major grade.
- When you are done you need to email me the STL file and I'll print them this week!
5/2 & 5/3 and 5/4 & 5/5
- So here's the deal -- Codega is still up to his ears in stuff to grade for classes (even if those ears aren't very high off the ground) that have exams the next two weeks.
- I know its been a bit boring in here the last few weeks but that's just part of the deal as an IB junior.
- Therefore, here's the plan
- Codega will give you ONE MORE DAY to work on other IB stuff...think EE, IAs, etc.
- You can also work on
4/28 & 4/29
- More IA discussion!
- Part A guidance from IB (sorry about the formatting)
Primary research opportunities | Secondary research opportunities |
Self-taken photographs, annotated with key features/constraints |
Photographs from media sources, annotated with key features/constraints |
Interviews with those experiencing the problem or working with the problem, including users and clients, in order to identify their needs |
Analysis and summary of literature related to the problem, including interviews with those experiencing the problem |
Interviews with those who have expertise related to the problem |
Analysis and summary of content of magazines, websites and newspapers related to the problem |
Surveys and questionnaires focused on user experience with the problem and establishing the user needs |
Step-by-step analysis of the problem |
Observation of those experiencing the problem (user observation) |
Analysis of existing solutions to the problem and the weaknesses of those solutions |
Measured testing |
Investigation of relevant anthropometric and ergonomic aspects related to the problem |
Self-appraisal of the problem |
|
Development of personae, including primary, secondary and anti-personae |
|
“A day in the life”—seeing the situation from the user’s/client’s point of view by acting as them to engage with the problem |
|
Generative sessions |
|
Shadowing a user/client to observe their interaction with the problem/problem process |
|
Analysing existing products that act as a (part) solution to the problem |
|
Mapping the user journey (analysis) as they interact with the problem using a “comic strip” or flow chart |
|
Table 3
Primary and secondary research opportunities
The research can be evidenced through the inclusion of annotated photographs, graphs of primary data, annotated extracts from media sources, “comic strips” outlining a process/observation, annotated diagrams, and so on.
Not all research needs to be presented on the page—better performance is evidenced through the synthesis of the research included in the problem statement, that is, the insights gained from the research.
To meet the requirements of the criterion, students must:
- describe the problem, including who/what it affects, the cause of the problem, and the effect the problem has
- identify a design opportunity.
The design opportunity can be established by identifying a gap in the market and addressing users’ needs.
The best work includes evidence of problems by analysing existing products, news articles, health journals and interviews with clients.
Students should avoid addressing a personal need that may lead to a predetermined solution; they should be discouraged from following projects where they are set on a predetermined outcome.
Designing for the student’s own grandparent who has a specific difficulty lifting and pouring water from a full kettle offers limited opportunities and scope to address the requirements of the assessment criteria.
Designing for a group of over 65s suffering from arthritic wrist joints and who have difficulty lifting and manipulating objects offers wider opportunities and scope to address the criteria.
- If you have an approved idea you need to start doing research -- see above
- If you DO NOT have an approved idea then you need to start badgering folks!
- Friends
- Relatives
- Siblings
- Etc...
- Also today
- Design Technology IA Checklist.pdf
- Take a look at these examples -- Again, only focus on Part A:
- After looking at these (helpful hint -- they aren't all great!) what are 5 things you need to think about / lessons learned / what to avoid when completing your PART A
HOMEWORK
4/26 & 27
- Keep working on the Topic 10 stuff
- We'll conference about your IA ideas
- If you get an idea approved = GREAT!
- If not, keep grinding! Another batch of ideas are due Monday / Tuesday
4/22 & 4/25
TOPIC
- 10 - Commercial Production
- 10.1 - Just in time vs. Just in case
- 10.2 - Lean Production
- 10.3 - Computer Integrated Manufacturing
- 10.4 - Quality management
ESSENTIAL IDEA
- 10.1 - Justin time and just in case are opposing strategies utilized by the manufacturer
- 10.2 - Lean production aims to eliminate waste and maximize the value of a product based on the perspective of the customer.
- 10.3 - Computer-integrated manufacturing uses computers to automatically monitor and control the entire production of a product.
- 10.4 - Quality management focuses on producing products of consistent required quality.
CLASS ACTIVITIES
- Let's talk about your IA ideas. They should have been turned in via Schoology!
- Take some notes on Topic 10
- Then look at some Graphic Organizers & Textbook pages for the remainder of the topic!
- This will all be due next week!
4/21
- Catch up day for B-Day
- My gift to you -- work on:
- Your 2500 EE draft
- Your 3 Ideas for this class (Schoology link coming soon!)
- Complete any other work you have due today!
- Notice this doesn't say
- Play games on your phone
- scroll endlessly through social media
- watch Netflix
- You're welcome!
- Back at it on Monday!
4/19 & 4/20
- Today we'll mess with the IA some more.
- Read the entirety of this document (thanks P Raj!)
- By Friday you need to have three ideas in writing
- You must evaluate each idea using the matrix on page 29 of the document above
- They must be in the format of page 31 (short to the point & 3 parts)
- Some ground rules
- Let's stay away from YOUR problem. Even though this document makes that out to be a thing it is actually easier / better to find a client.
- No redesigning Apple products - they are better at this than you are!
- Now is NOT the time for set in stone solutions! Instead, you need to make sure that you keep an open mind and come at the problem organically rather than tied to one specific idea!
HOMEWORK
4/4 & 4/5
TOPIC
- 4.3 -- Scales of Production
- 4.6 -- Robots in Automated Production
ESSENTIAL IDEAS
- The scale of production depends on the number of products required.
- The development of increasingly sophisticated robotic manufacturing systems is transforming the way that products are made.
CLASS ACTIVITIES
HOMEWORK
3/31 & 4/1 (4/1 is a half day so...)
- That means we'll launch back into something you all know and love! Thanks https://chrisandjimcim.com/ for the lesson idea!
- That's all kiddos!
HOMEWORK
- Finish this up and submit it by the START of next class
- Topic 4 Test Next Wednesday / Thursday
3/29 & 3/30
CORE TOPICS
- 4.3 - Scales of Production
- 4.5 - Production Systems
ESSENTIAL IDEAS
- The scale of production depends on the number of products required.
- The development of increasingly sophisticated productions systems is transforming the way products are made.
CLASS ACTIVITIES
- An awesome example of how designers can help or hurt the environment.
- Take some notes on Manufacturing techniques (a bit of writing but a LOT of YouTube watching)
- You are making a wooden kitchen table
- What are the manufacturing techniques that you need to use in order to produce it?
- Think about it from the moment timber arrives in your shop to the delivery of the completed table to the customer.
- This goes in your notebook!
- As we look forward to the final 9 weeks of the year it's time to start talking about the Internal Assessment for this class (this was your homework so it shouldn't be foreign to you!)
3/24 & 3/28
CORE TOPICS
- 4.3 - Scales of Production
- 4.5 - Production Systems
ESSENTIAL IDEAS
- The scale of production depends on the number of products required.
- The development of increasingly sophisticated productions systems is transforming the way products are made.
CLASS ACTIVITIES
- Read and interact with the packet Codega hands out. You're welcome!
3/22 & 3/23
CORE TOPICS
- 4.3 - Scales of Production
- 4.5 - Production Systems
ESSENTIAL IDEAS
- The scale of production depends on the number of products required.
- The development of increasingly sophisticated productions systems is transforming the way products are made.
CLASS ACTIVITIES
- Production Scale/Systems Intro:
- VOCAB
- Find the definitions for the following terms and have them in your notebook -- use this document:
- One off production
- Batch production
- continuous flow production
- craft production
- mechanized production
- Automated production
- Assembly line production
- Mass production
- Mass customization
- Design for Manufacture
- Design for materials
- Design for process
- Design for assembly
- Design for disassembly
- Let's go over them for a few minutes. This is going to be REALLY important to the IA next year. Speaking of which...
HOMEWORK
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