1/10 & 1/11
CORE TOPICS
ESSENTIAL IDEAS
- The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.
CLASS ACTIVITIES
- Watch some videoooooooooooooooooooooooooooooos
- Before we start read this article and think about:
- Is the author right? Just be able to talk about your answer like a human -- please be able to speak like you thought about it a bit....
- This is a good preview of UCD and User Experience (UX) design
- Take some notes on Topic 7 -- USER CENTRED DESIGN (that's the UK spelling of centred btw...)
- Let's power through these today and Friday
1/4 - 1/8
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- Take a look at the other human factors of design!
- Working in small groups complete the following assignment:
- Create a commercial/Public Service Announcement reminding designers to consider Physiological or Psychological Factors into their designs.
- Codega will assign your group a physiological or Psychological factor.
- These Docs will help with the content -- Topic 1 Overview Part 1B.pdf Topic 1 Overview Part 2.pdf
- Your PSA must include the following:
- A video 1:00 - 1:30 long
- A brief definition of your term
- A design context for the factor and an example of it in the real world!
- Some sort of slogan/catch phrase/whatever to help people remember to consider your factor.
- A bit of music (just to make it interesting...)
- Some kind of credits
- Here are the topics:
- Environmental Factor (Psychological Factor) - Thermal Comfort
- Environmental Factor (Psychological Factor) - Noise
- Environmental Factor (Psychological Factor) - Humidity
- Environmental Factor (Psychological Factor) - Lighting
- Physiological Factor - Biomechanics
- Physiological Factor - Comfort and fatigue
- And the RUBRIC
- What makes a good PSA you ask? Check these out!
- These will be due
- Thursday by midnight for A Day
- Friday by midnight for B Day
1/3 -- Happy New Year (and a wind caused 2 hour delay...)
- Since the other class had the IB party before break you guys get some bonus time to learn more -- a party for your brain, if you will:
12/15 & 12/16
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- Quick review of ANTHROPOMETRY
- Talk about some of the anthropometric data sets you found.
- Let's find some design context for different types of anthropometric data:
- Using this document use the following pages of anthropometric data:
- 28
- 29
- 33
- 37
- 44
- 48
- 66
- 56
- 72
- 73
- 76
- Your job (with a partner) is to figure out what type of consumer product would use this data. For each page Codega expects at least 3 different types of products. For example, if it were for finger width don't just do ring, wedding ring, engagement ring, claddagh ring, etc. THINK CREATIVELY AND THINK SIMPLY!
- Make sure you for each entry in your notebook you write what the measurement is what the design context you came up with.
- Listen to the podcast on this page - https://99percentinvisible.org/episode/unpleasant-design-hostile-urban-architecture/
- provide a 25 word summary
- be ready to discuss next class!
12/13 & 12/14
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- Take some quick notes:
- Take a few minutes to explore this web page. Then take additional notes in your notebook. We will be working with this in greater detail over the next few class periods so make sure you have a solid understanding of the topic.
- Find an anthropometric data set that interests you and complete the following:
- The organization that compiled the data
- The date it was published
- The domain (i.e. area) that the data set covers
- WHY you find it interesting...
- If you get done early you can read about why anthropometrics matters when designing a $23,000,000 toilet! - https://www.smithsonianmag.com/science-nature/nasa-just-sent-new-23-million-space-toilet-international-space-station-180976037/
HOMEWORK
- Finish whatever you don't get done in class and we'll see you next time!
12/9 & 12/10
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- In light of...events...and most of you are probably not at school today, we'll scrap the planned lesson
HOMEWORK
- I'll check the OnShape next week!
- Finish reading the document please!
12/7 & 12/8
CORE TOPIC
ESSENTIAL IDEA/OBJECTIVES
- Rapid prototyping is the production of a physical model of a design using three-dimensional CAD data.
CLASS ACTIVITIES
- Some quick notes on Rapid prototyping
- Let's watch some videos!
HOMEWORK
- Finish up the OnShape tutorials -- I'll check them for a grade next class!
12/3 & 12/6
CORE TOPIC
- 3.4 -- Computer-aided design (CAD)
ESSENTIAL IDEA/OBJECTIVES
- A computer aided design is the generation, creation, development and analysis of a design or system using computer software.
CLASS ACTIVITIES
- Complete this graphic organizer for all things CAD (this topic shows up on the exam fairly regularly so I want to make sure you have something durable to hold onto for the next 18 months...) 3_4_CAD_Graphic Organizer.pdf
- If you finish early then you can keep working on the OnShape assignment that is due Tuesday / Wednesday!
12/1 & 12/2
CORE TOPIC
- 3.4 -- Computer-aided design (CAD)
ESSENTIAL IDEA/OBJECTIVES
- A computer aided design is the generation, creation, development and analysis of a design or system using computer software.
CLASS ACTIVITIES
- Quick trip to the workshop and clean up your workspaces!
- CAD
- Today is the only day you'll have to complete this assignment. Whatever you don't get done will have to be homework. This is all due Monday / Tuesday! You've been warned!!!!!!!!
- Head over to https://www.onshape.com/en/education/#form-container and create an account.
- Once you create an account complete all activities in this learning platform
HOMEWORK
- The OnShape Fundamentals learning pathway is due Tuesday / Wed next week
- Buuuuuuuuuuuuuuuuuuuuuut there won't be any more class time to complete this assignment.
11/8 & 11/9 - 11/30 (that's WAY TOO LONG everybody!)
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
- A physical model is a three-dimensional, tangible representation of a design or system
CLASS ACTIVITIES
- WE NEED MORE CARDBOARD!!!!!!!!!!! Please please please grab some if you have a hookup!
- We are off to the workshop!
11/4 & 11/5
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
- A physical model is a three-dimensional, tangible representation of a design or system
CLASS ACTIVITIES
- The (Codega modified) Marshmallow Challenge
- You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
- We will measure to see who has the highest one that remains standing.
- Watch the TED Talk about the marshmallow challenge
- After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design. After that time you will build it again, this time with only 13 minutes.
- We will measure again. The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the remaining marshmallows.
- Next we'll talk about the physical modeling project
- TEAMS
- Assignment:
-
- Create a mock up of a new Hot Wheels track toy for a 6 year old boy with very specific interests:
- dinosaurs
- action figures
- animals (particularly obscure ones -- horses/pigs/cows aren't going to cut it)
- soccer
- The color red
- candy
- Looney Tunes
- Among Us (I have not idea but he watches YouTube videos about it)
- Science / Mosquitos
- Sharks
- As with any design, this project needs to start with a CONCEPTUAL Model -- in this case it's going to be some napkin sketches and then the construction of a scaled down physical model.
The design specifications for your test track are as follows:
- It must include a steep decline (in order to give the car enough forward motion)
- It must include an up slope of some kind (small hill)
- It must include two or more of the following features (more than two will result in extra credit points):
- A loop
- A jump of more than 1 foot (12 inches)
- A banked turn
- It must be made of cardboard
- It must be at least six feet in length (but you will probably need to make it longer in order to meet the criteria and build up enough speed)
- The car must be able to travel from the start to the finish of the test track at least once.
Have fun with this but be sure to keep the following in mind:
- Remember the MARSHMALLOW -- that is, test throughout the process, even if it's just small sections at a time -- don't just wait until the end and then complain if your car doesn't make it!
- If your car fails to complete the test track that you create then your grade will too. DO NOT TRY ME ON THIS!
- Be creative but don't get hung up on making it crazy/pursuing the extra credit -- fulfill the basic requirements and THEN look to add/go after the EC.
11/2 & 11/3
CORE TOPIC
- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- Debrief the parking lot assignment
- Take a look at the test of unit 3
- Read and interact with the packet that Codega hands out.
10/18 - 10/28
CORE TOPIC
- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- Quick notes on MODELING (that's the next topic we'll be studying!)
- Time to figure out how much parking there is on campus
- DUE DATE:
- A-Day = Friday by the end of class!
- B-Day = Monday by the end of class (won't see you guys Tuesday due to the PSAT!)
HOMEWORK
- You might need to work on this outside of class...just saying is all...
Comments (0)
You don't have permission to comment on this page.