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2020_2021_2nd_9_weeks_11

Page history last edited by John Codega 3 years ago

1/12

  • TEST TODAY!
  • It's on TEAMS -- please take your time and make sure you answer all the questions as completely as possible
    • Pay attention to what the question is asking AND how many marks they are worth.  The more mark the longer the response (generally).  We'll discuss a few of them before you start.
    • This goes without saying but DO NOT CHEAT on this
      • Everyone keeps their cameras on. 
      • If your answer has some stuff that I've never heard of then we are going to have some problems.  You might get away with it or you might not but beware, I take cheating personal and if you get caught I will have VERY little sympathy for you and your grade WILL be impacted!  

HOMEWORK

  • None!
  • Make sure if you have any 0s that you complete that work/remind me that you completed everything.  If something on PowerSchool is blank then I haven't graded it -- if there is a 0 its been graded but I don't have anything.   

 

1/8

CORE TOPICS

  • 7 -- USER-CENTRED DESIGN

ESSENTIAL IDEAS 

  • The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.

CLASS ACTIVITIES  

 

1/4/21 & 1/6 -- Happy New Year and hopefully you are all COVID free! 

CORE TOPICS

  • 7 -- USER-CENTRED DESIGN

ESSENTIAL IDEAS 

  • The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.

CLASS ACTIVITIES  

HOMEWORK

  • None today!

 

12/11 - 12/15

CORE TOPICS

1 -- Human Factors and Ergonomics

    • 1.1a -- Anthropometrics
    • 1.1b -- Psychological Factors
    • 1.1c -- Physiological Factors

ESSENTIAL IDEAS 

  • Designers consider three human factors to ensure that products meet ergonomic needs.

CLASS ACTIVITIES  

  • Take a look at the other human factors of design!
    • Complete the following assignment:
      • Create a commercial/Public Service Announcement reminding designers to consider Physiological or Psychological Factors into their designs.
        • Codega will assign you a physiological or Psychological factor. 
      • STEP 1 -- Take some brief READING NOTES (these stay in your notebook) using this handout:
      • STEP 2 -- Create a PSA 
        • Your PSA must include the following:
          • A video 1:00 - 1:30 long
          • A brief definition of your term
          • A design context for the factor and an example of it in the real world!
          • Some sort of slogan/catch phrase/whatever to help people remember to consider your factor.
          • A bit of music (just to make it interesting...)
          • Some kind of credits 
      • Here are the topics: 
        • Environmental Factor (Psychological Factor) -  Thermal Comfort
          • Brantly, Condon, Fritze, Gahagan, Wright-Thompson 
        • Environmental Factor (Psychological Factor) -  Noise
          • Goethe, Hutchison, Manning, Springs 
        • Environmental Factor (Psychological Factor) -  Humidity
          • Brumgart, Chambers, Chetwood, Dargan
        • Environmental Factor (Psychological Factor) -  Lighting
          • Davenport, Garris, Griffin, Horton 
        • Physiological Factor - Biomechanics 
          • Long, McCullough, O'Connor. Pecina 
        • Physiological Factor - Comfort and fatigue 
          • Portney, Price, Ramos, Stokes, Vipperman 
      • And the RUBRIC 
    • What makes a good PSA you ask?  Check these out!

HOMEWORK

  • These are due AT THE START OF CLASS ON THURSDAY!  We'll discuss how I want these turned in next class!

 

12/9

CORE TOPICS

1 -- Human Factors and Ergonomics

    • 1.1a -- Anthropometrics
    • 1.1b -- Psychological Factors
    • 1.1c -- Physiological Factors

ESSENTIAL IDEAS 

  •  Designers consider three human factors to ensure that products meet ergonomic needs.

CLASS ACTIVITIES 

 

 

12/7/20

CORE TOPICS

1 -- Human Factors and Ergonomics

    • 1.1a -- Anthropometrics
    • 1.1b -- Psychological Factors
    • 1.1c -- Physiological Factors

ESSENTIAL IDEAS 

  •  Designers consider three human factors to ensure that products meet ergonomic needs.

CLASS ACTIVITIES 

HOMEWORK 

    • Finish whatever you don't get done in class and we'll see you next time! 

 

 

12/1 & 12/3 -- Yikes, it's December already!

  • Remember the things you did with TinkerCad a few weeks back?
    • Time to make them in OnShape
      1. Create the basic CAD file (50)
      2. Create a 2D drawing page with all appropriate measurements (50)
      3. This will be a TEST GRADE and wrap up the modeling unit!

 

 

11/18 - 11/24

CORE TOPIC

3.4 -- Computer Aided Design

ESSENTIAL IDEA/OBJECTIVES

  •  A computer-aided design is the generation, creation, development, and analysis of a design or system using computer software.

CLASS ACTIVITIES  

  • Time for some more OnShape
    • This time you'll be completing the OnShape Fundamentals: CAD Learning Pathway
    • Again, you NEED TO KNOW HOW TO USE ONSHAPE and these tutorials are the best way to learn.
      • Some of you will have trouble with this -- that's ok, you'll be richer for the experience! 
    • So here is where you can find it!
      • Login to Onshape
        • Learning Center
          • Self paced courses
            • Learning pathways
              • Onshape fundamentals
                • Onshape fundamentals: CAD
      • There are six (6) lessons to complete before you get the certificate.  These are going to take a while -- like around 6-10 hours depending on how you pick up OnShape.  THIS IS NOT SOMETHING YOU CAN COMPLETE THE NIGHT BEFORE ITs DUE -- YOU NEED TO CHIP AWAY AT IT (maybe walk away from it for a day) AND GET IT DONE!
    • A screen capture of the certificate is due TUESDAY BEFORE THANKSGIVING! 

 

 

11/16

CORE TOPIC

  • 3.5 -- Rapid Prototyping  

ESSENTIAL IDEA/OBJECTIVES

  • Rapid prototyping is the production of a physical model of a design using three-dimensional CAD data. 

CLASS ACTIVITIES 

 

 

11/10 & 11/12

CORE TOPIC

3.4 -- Computer Aided Design

ESSENTIAL IDEA/OBJECTIVES

  •  A computer-aided design is the generation, creation, development, and analysis of a design or system using computer software.

CLASS ACTIVITIES  

HOMEWORK

  1. CERTIFICATE IS DUE ON SUNDAY NIGHT AT 10pm!  Just send a screenshot please

 

11/6

CORE TOPIC

3.4 -- Computer Aided Design

ESSENTIAL IDEA/OBJECTIVES

CLASS ACTIVITIES  

  • Election update!
    • We are living in historic times!
  • Time to take a look at Computer aided design!
    • More TOPIC 3
      • Quick notes (just take out the packet we had from earlier and make sure you have the highlights covered). 
      • Next:
        • go to https://www.tinkercad.com
        • Create an account
        • Play around with it and create something -- lets say something that keeps your earbuds untangled or if you have fancy ones then something that keeps them organized/so you don't lose them
    • Let's try to sign up for a http://www.onshape.com account

HOMEWORK

  • Just make sure you have an OnShape account ready to roll for next week -- this is going to be SUPER important! 

 

10/29 & 11/4

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

 

 

10/27

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

  • Quick notes on physical models
  • Then lets get into the anchor project we'll be dealing with for the next few weeks.
    • Household product redesign.pdf  
    • We are going to work on this in parts.  In order to do this relatively efficiently and for Codega to keep it straight you'll need to do the following:
      • Create a new Word document
      • Name it yourlastname_householdproduct -- for example -- codega_householdproduct
      • Share that file with john.codega@richlandone.org
      • All work on this project has to be done on that file so I can view it as we go along.  This isn't going to be done in a day (more like a few weeks).  

HOMEWORK

  • Share the word document with me
  • Brainstorm and select the household product you'd like to redesign
  • Write up a short paragraph detailing what it is, what its supposed to do, and why it doesn't work.
  • Take two pictures of it -- one just the thing and one in the context that it isn't working in (if that makes sense).
  • Insert those pictures under the paragraph.    

 

10/21 - 10/25

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

 

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