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2020_2021_1st_9_weeks_11

Page history last edited by John Codega 3 years, 11 months ago

10/19

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

  • Let's see the class materials jail
  • Now time to get dug into MODELING

HOMEWORK

  • None! 

 

 

10/13

Test!

 

10/9

TOPICS

  • 6.2- Classic Design, Function and Form
  • 6.1- Characteristics of classic design

ESSENTIAL IDEAS 

  • For a design to become a classic design, the form can transcend the function
  • A classic design has a timeless quality, which is recognized and remains fashionable

CLASS ACTIVITIES

  • Submit your scavenger hunt via the TEAMS assignment Codega just created (sorry!) 

 

  • STUDY for the Unit 5 and 6 test on TUESDAY 

 

  • Then...take this hour of class and do something that de-stresses/relaxes/brings you joy.  We've been at virtual school for a while and I know this isn't easy for any of you.  Your official assignment for today is to do something for yourself and your mental health.  Take a deep breath, do something fun, and then TAKE A PICTURE AND SUBMIT IT via the MH assignment on TEAMS.

 

HOMEWORK 

 

 

 

10/5 & 10/7

TOPICS

  • 6.2- Classic Design, Function and Form
  • 6.1- Characteristics of classic design

ESSENTIAL IDEAS 

  • For a design to become a classic design, the form can transcend the function
  • A classic design has a timeless quality, which is recognized and remains fashionable

CLASS ACTIVITIES

  • Talk about turning in the videos (we may have to redo this...)
  • Take notes on 6.2 
  • Now let's get into today's work (its basically review)
    • Home based Scavenger Hunt for classic designs 
      • Find examples of CLASSIC DESIGN in your environment.
      • This will take a while.  I suggest you take lots of pictures of different things, think about them, and THEN pick the 6 that you feel like most meet the criteria for CLASSIC DESIGN. 
        • Three need to be NOT inside your house (so that means three do need to be from your house!).  That can mean your neighborhood or in the community.  There is NO NEED to travel / get in a car. 
        • At least 1 has to have a greater emphasis on form rather than function (today's lesson)
      • Things you cannot take pictures of (because we already talked about them):
        • Staplers
        • Scissors
        • Apple products
        • Anything else that was on the PPT notes / the project assignments.
      • Create your PPT for the Classic Designs you found with a quick paragraph discussing WHY they are classic designs.  Make sure to use the language of the class in your explanations! 
  • This is going to be due on FRIDAY 
    • We'll check in on Wednesday and you can ask me if something works or not.   

 

10/1 (how is October already?!?!?!)

TOPIC

  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

    • Finish the notes from last class (6 qualities of a Classic Design) 
    • Here is the project description
      • Using https://animoto.com/ or https://www.wevideo.com/signup create a short video for the classic design you picked. 
        • If that doesn't work you can use MovieMaker on your laptop. 
      • It must meet the following design specifications:
        1. It must be EXACTLY 1:30 long.
        2.  ALL images must be clear and free of distortion
        3. Provide a brief history of the design
          1. Company/individual who designed it
          2. What problem it solved
          3. Where it was developed
          4. Year it was developed 
        4. Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
        5. Are there knock-offs of it? 
      • Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
        • If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
    • Here is the rubric for the project --  Classic Design Video Rubric.doc  

HOMEWORK

    • Finish your Classic Design Research mini project -- THEY ARE DUE NEXT CLASS!!!!!

 

9/29

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • INTRO TO CLASSIC DESIGN!
    • Some quick notes on Classic Design
    • Let's take a few minutes to read this article -- it's worth it! 
      • https://99percentinvisible.org/episode/77-steps/
      • While you read complete the following citing specific evidence:
        • What makes the Navy Chair a classic design?
        • Briefly explain the manufacturing process of the chair.
        • How does Emeco protect their intellectual property? 
    • Next class YOU are going to investigate a Classic Design (and take some notes)

 

 

9/25 -- 1/2 day = 45 min classes!

  • We'll just go over the graphic organizers together!
  • Have a great weekend!
  • If you are going to the football game be safe and don't forget to socially distance! 

 

9/21 & 9/23 (yup, that's two days kiddos -- they better be good!!!!)

TOPIC

  • 5.3 -- Strategies for Innovation
  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers 

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.
  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience  

CLASS ACTIVITIES

  • The TEAMS issue of last week is behind us (hopefully) so let's share some of the technology push and market pull stuff we go last time!
  • Now it's time for YOU to do some work.  The last few days Codega has just given you info -- today you take responsibility back!

 

 

9/17

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

  • Let's discuss TOILET PAPER!
  • How does an invention move to become an innovation?
    • Some Codega sized notes! 
  • Now go around your house and find two things:
    1. Find a product that you think is an example of TECHNOLOGY PUSH
    2. Find another product that you think is an example of MARKET PULL
      1. We'll call it 10 minutes and then check back in! 
    3. Share! 

 

 

9/15

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

HOMEWORK

 

9/11

OBJECTIVES 

  • Differentiate between the different types of Intellectual Property protection available to designers 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

 

 

9/9

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention
  • Discuss the idea and validity of the Lone Inventor 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES

 

8/31 -- Welcome!

 

9/2

  • Keep working on the assignment -- Codega will make one in Teams for you to turn your though process in document.
    • In case you forgot, here's the assignment!
      • You will have 3 hours to design and then create anything you want that captures the essence of you
        • The project MUST contain the following elements (point value is included in the parentheses):
        • Your design can take any form but CREATIVITY is paramount.  This class will require you to think creatively to solve complex problems on an almost daily basis so why not see if you measure up.  By interacting with it (whatever that means for your design) Codega must get a sense of who you are.  There is a degree of subjectivity to this therefore a formal grade will not be assigned until after the presentations are given (75 points). 
          • If this sounds unreasonable to you please reconsider taking this class -- HL Geography, Bio, Art, and Theater are looking for more students!
          • You will present your creation quickly next week –You must provide a WRITTEN explanation of your thought process  -- how did you come up with your idea (hint: it didn't just pop into your head) (20 points)
          • Included any notes, sketches, or brainstorming that you did in the design phase (just attach it to the written document)  –
        • The Presentation (5 points) –Basically take no more than 1 minute to explain your project. 

          –THIS PROJECT IS INTENTIONALLY VAGUE! –This will count as your first test grade. 

 

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