Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
Graphical models are used to communicate design ideas
CLASS ACTIVITIES
This thing is due TODAY! Make sure you ANNOTATE your drawings -- this means that you need to EXPLAIN what you did, why you did it, and how many spots you added. These can be in bullets but they have to contain complete thoughts not complete sentences.
HOMEWORK
None!
10/15
CORE TOPIC
Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
Graphical models are used to communicate design ideas
CLASS ACTIVITIES
Time to figure out how much parking there is on campus
You might need to work on this outside of class...just saying is all...
10/11
ORE TOPIC
Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
Graphical models are used to communicate design ideas
CLASS ACTIVITIES
Discuss the different types of GRAPHICAL MODELS from your reading the other day
Now to discuss how to draw...
Let's practice with some 2 dimensional drawing -- watch this first:
Practice! Everyone grab a ruler and and a pencil
Draw a horizon line
Draw a bunch of boxes using the method described above -- try out different shapes/sizes/orientations. Try it leaving the construction lines and stuff.
Let's practice the different types of Graphical Models:
On one sheet of paper complete the following:
Create napkin sketches of 10 items
Draw 3 Orthographic sketches of different items. It must have 3 different views (which ones depend on the object)
10/8
CORE TOPIC
TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
Graphical models are used to communicate design ideas
CLASS ACTIVITIES
Check the homework from last class!
Talk about Conceptual modeling!
This is surprisingly complex
The (Codega modified) Marshmallow Challenge
You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
We will measure to see who has the highest one that remains standing.
Watch the TED Talk about the marshmallow challenge
After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design. After that time you will build it again, this time with only 13 minutes.
We will measure again. The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the remaining marshmallows.
HOMEWORK
Get your English homework done!
Next class we'll talk about GRAPHICAL MODELING
Wear some comfortable shoes!
10/7
CORE TOPIC
TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
ESSENTIAL IDEA/OBJECTIVES
A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
CLASS ACTIVITIES
You will complete your LENGTHY homework in class and we will have some fun next class w/ some modeling and friendly competition.
Read the packet Codega gives you and INTERACT with the text -- all 21 pages of it.
This will be checked for a grade next class.
This year Topic 3 will be a bit different from years past -- no notes, only this packet backed up by practical activities (that's the hope at least!)
HOMEWORK
Finish up reading whatever you don't get to!
10/3
Time to help the seniors finish up the painting around campus
10/1
TOPICS
6.2- Classic Design, Function and Form
6.1- Characteristics of classic design
5.7 Innovation, Design and Marketing Specifications
5,6 Rogers' Characteristics of Innovation and Consumers
5.4-Stakeholders in Invention and Innovation
5.5--Product Life Cycle
5.3 -- Strategies for Innovation
5.2 Innovation
5.1 Invention
Essential Ideas
For a design to become a classic design, the form can transcend the function
A classic design has a timeless quality, which is recognized and remains fashionable
Successful innovations typically start with detailed design and marketing specifications
Innovations take time to diffuse into a target audience
There are several keys stages in the product life cycle
There are three key roles in invention and innovation, which can be shared by one or more people
Designers have a range of strategies for innovation.
Class Activities
I'll give you a few minutes to look over your notes/ask questions/panic!
These need to be emailed to Codega by FRIDAY NIGHT at 8pm so I can post them to the website for studying purposes.
THE TEST FOR TOPICS 5 & 6 is TUESDAY!
9/23
Topic
6.1 - classic design
Essential Idea
A classic design has a timeless quality, which is recognized and remains fashionable
Class Activities
Let's get into CLASSIC DESIGN AT FLORA!!!!
ACF scavenger hunt for classic designs (be good students and don't destroy/disturb/ruin/distract/break anything/anyone)
Pairs of two will find six classic designs around ACF
This will take a while. I suggest you take lots of pictures of different things and then talk about them, and THEN pick the 6 that you feel like most meet the criteria for CLASSIC DESIGN.
Things you cannot take pictures of (because we already talked about them):
Staplers
Scissors
Apple products
Anything else that was on the PPT notes...
HOMEWORK
Create your PPT for the Classic Designs you found at school and be ready to defend WHY they are classic designs.
Read this article:
9/18
TOPIC
5.5 --Product Life Cycle
6.1 - Classic Design
ESSENTIAL IDEA
There are several keys stages in the product life cycle
A classic design has a timeless quality, which is recognized and remains fashionable
CLASS ACTIVITIES
Let's watch some videos!
But first, they have to get to CODEGA!
john.codega@richlandone.org
Now that you've looked at Classic designs let's answer a quick IB question about them!
I also got my dates wrong -- the Jostens thing is NEXT Thursday...my bad.
HOMEWORK
¯\_(ツ)_/¯
9/17
TOPIC
5.5 --Product Life Cycle
6.1 - Classic Design
ESSENTIAL IDEA
There are several keys stages in the product life cycle
A classic design has a timeless quality, which is recognized and remains fashionable
CLASS ACTIVITIES
Finish the notes from last class (6 qualities of a Classic Design)
Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class. Also work on the definitions of Innovation Strategies.
HOMEWORK
Find something from your house that you think is an INNOVATION
disruptive or process ONLY (sustaining is too easy!)
Bring it in and prepare to share it with the class (p.s. -- this isn't as easy as it seems and there are RIGHT and WRONG products to bring!!!)
8/27
OBJECTIVES
Discuss the attributes and insights that make James Dyson one of the greatest industrial designers of the 21st century
Differentiate between the different types of Intellectual Property protection available to designers
STANDARDS/ESSENTIAL IDEA
The protection of a novel idea of how to solve a problem is a major factor in commercial design.
The DESIGN CYCLE -- SUPER, SUPER, SUPER IMPORTANT FOR THIS YEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!
What stands out to you about the Design Cycle?
Which part of the Design Cycle do you think is the most important? JUSTIFY YOUR ANSWER!!!
INVENTION
Some quick definitions!
What drives invention?
Quick activity:
Find four novel products or inventions for each website (see Time Magazine and Popular science article links below). Explain how those inventions include one or more of the drivers listed.
You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
Intro to Design Technology (aka IB PROBLEM SOLVING)
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