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2019_2020 1st 9 weeks 11

Page history last edited by John Codega 4 years, 7 months ago

10/23

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 
  • physical model is a three-dimensional, tangible representation of a design or system 

CLASS ACTIVITIES  

  • Quick discussion/debrief of your parking plans
  •  Physical Model Notes and Intro for the project:
  • Groups for the project:
    • #1
      • William O 
      • Alex
      • Watts
    • #2
      • William H
      • Lyman
      • Zoe
    • #3
      • Nolan
      • C.K.
      • Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    • #4
      • Meet
      • Myers
      • Matthew
    • #5
      • Colette
      • CharJo
      • Lucas 

 

 

10/21

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

  • This thing is due TODAY!  Make sure you ANNOTATE your drawings -- this means that you need to EXPLAIN what you did, why you did it, and how many spots you added.  These can be in bullets but they have to contain complete thoughts not complete sentences.

HOMEWORK

  • None! 

 

10/15

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

HOMEWORK

  • You might need to work on this outside of class...just saying is all...

 

10/11

ORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

  • Discuss the different types of GRAPHICAL MODELS from your reading the other day   
  • Now to discuss how to draw...
    • Let's practice with some 2 dimensional drawing -- watch this first:
    • Practice!  Everyone grab a ruler and and a pencil
      • Draw a horizon line
      • Draw a bunch of boxes using the method described above -- try out different shapes/sizes/orientations.  Try it leaving the construction lines and stuff.   
  •  
  • Let's practice the different types of Graphical Models:
    • On one sheet of paper complete the following:
      • Create napkin sketches of 10 items
      • Draw 3 Orthographic sketches of different items.  It must have 3 different views (which ones depend on the object)

 

 

10/8

CORE TOPIC 

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling  
  • TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.  
  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

  • Check the homework from last class!
  • Talk about Conceptual modeling! 
    • This is surprisingly complex 
  • The (Codega modified) Marshmallow Challenge
    • You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
    • We will measure to see who has the highest one that remains standing.
    • Watch the TED Talk about the marshmallow challenge
      •  
    • After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design.  After that time you will build it again, this time with only 13 minutes. 
    • We will measure again.  The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the  remaining marshmallows.

HOMEWORK

  • Get your English homework done!
  • Next class we'll talk about GRAPHICAL MODELING
    • Wear some comfortable shoes! 

 

10/7

CORE TOPIC

  • TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system. 

CLASS ACTIVITIES


  • You will complete your LENGTHY homework in class and we will have some fun next class w/ some modeling and friendly competition.   
    • Read the packet Codega gives you and INTERACT with the text -- all 21 pages of it.  
    • This will be checked for a grade next class.  
    • This year Topic 3 will be a bit different from years past -- no notes, only this packet backed up by practical activities (that's the hope at least!) 

HOMEWORK

  • Finish up reading whatever you don't get to! 

 

10/3

  • Time to help the seniors finish up the painting around campus

 

10/1

TOPICS

  • 6.2- Classic Design, Function and Form
  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

Essential Ideas 

  • For a design to become a classic design, the form can transcend the function
  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

Class Activities

  • I'll give you a few minutes to look over your notes/ask questions/panic!
  • Topics 5 & 6 Test! 

HOMEWORK

  • None!  We'll start topic 3 -- MODELING next class!

 

10/1

 

 

9/27

 

9/25

TOPICS

  • 6.2- Classic Design, Function and Form
  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

Essential Idea 

  • For a design to become a classic design, the form can transcend the function
  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

Class Activities

  • Quick discussion about your classic design pictures from campus
    • Anything stick out? 
    • Was this hard to complete?
    • What was your favorite? 
  • Take notes on 6.2 
  • Create a 1 page review document for the topic that Codega assigns you.  It MUST include the following information:
    • All vocab (the concepts and principles part of the DT guide) must be defined appropriately and in the context of design technology
    • All of the main ideas from the GUIDANCE section must be explain/examples given (depending on what the guide says).
    • At least two images related to your topic
    • ONE link to a GOOD/INTERESTING/INFORMATIVE video that helps to explain your topic.
    • YOU MUST USE MICROSOFT PUBLISHER and it MUST BE SAVED AND EMAILED TO CODEGA AS A PDF * john.codega@richlandone.org
      • FILE NAME = topic_names -- 5_1_CharJo_Carisle
    • Use the IB Guide for the documents
  • Here are the assignments:
    • 5.1 - CharJo & Carlisle 
    • 5.2 - Crews & Nolan
    • 5.3 - Lyman & Alex
    • 5.4 - The Willaims
    • 5.5 -  Myers and Watts
    • 5.6 - Lucas and Zoe
    • 6.1 - He and Colette
    • 6.2 - Meet (sorry)

HOMEWORK

  • These need to be emailed to Codega by FRIDAY NIGHT at 8pm so I can post them to the website for studying purposes.
  • THE TEST FOR TOPICS 5 & 6 is TUESDAY! 

 

9/23

Topic

  • 6.1 - classic design 

Essential Idea

  • A classic design has a timeless quality, which is recognized and remains fashionable  

Class Activities

  • Let's get into CLASSIC DESIGN AT FLORA!!!!
    • ACF scavenger hunt for classic designs (be good students and don't destroy/disturb/ruin/distract/break anything/anyone)
      • Pairs of two will find six classic designs around ACF
      • This will take a while.  I suggest you take lots of pictures of different things and then talk about them, and THEN pick the 6 that you feel like most meet the criteria for CLASSIC DESIGN. 
      • Things you cannot take pictures of (because we already talked about them):
        • Staplers
        • Scissors
        • Apple products
        • Anything else that was on the PPT notes... 

HOMEWORK

  • Create your PPT for the Classic Designs you found at school and be ready to defend WHY they are classic designs.
  • Read this article: 

 

 

9/18

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • Let's watch some videos!
    • But first, they have to get to CODEGA!
    • john.codega@richlandone.org
  • Now that you've looked at Classic designs let's answer a quick IB question about them! 
  • I also got my dates wrong -- the Jostens thing is NEXT Thursday...my bad. 

HOMEWORK

  • ¯\_(ツ)_/¯ 

 

9/17

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

    • Finish the notes from last class (6 qualities of a Classic Design) 
    • Here is the project description
      • Using https://animoto.com/ or https://www.wevideo.com/signup create a short video for the classic design you picked. 
        • If that doesn't work you can use MovieMaker on your laptop. 
      • It must meet the following design specifications:
        1. It must be EXACTLY 1:30 long.
        2.  ALL images must be clear and free of distortion
        3. Provide a brief history of the design
          1. Company/individual who designed it
          2. What problem it solved
          3. Where it was developed
          4. Year it was developed 
        4. Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
        5. Are there knock-offs of it? 
      • Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
        • If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
    • Here is the rubric for the project --  Classic Design Video Rubric.doc  

HOMEWORK

    • Finish your Classic Design Research mini project -- THEY ARE DUE NEXT CLASS!!!!!

 

9/13

TOPIC

  • 5.5 --Product Life Cycle
  • 6.1 - Classic Design  

ESSENTIAL IDEA

  • There are several keys stages in the product life cycle
  • A classic design has a timeless quality, which is recognized and remains fashionable   

CLASS ACTIVITIES

  • INTRO TO CLASSIC DESIGN!
    • Some quick notes on Classic Design
    • Let's listen to this podcast -- it's worth it! 
      • https://99percentinvisible.org/episode/77-steps/
      • While we listen to this complete the following citing specific evidence from the podcast:
        • What makes the Navy Chair a classic design?
        • Briefly explain the manufacturing process of the chair.
        • How does Emeco protect their intellectual property? 
    • Next week YOU are going to investigate a Classic Design (and take some notes)

HOMEWORK:

    • ¯\_(ツ)_/¯ 

 

 

9/11

TOPIC

  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers

ESSENTIAL IDEA

  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience 

CLASS ACTIVITIES

  • Check the GO's for a grade!
  • Go over 5.4 and 5.5
  • Take some additional notes if you don't have them on 5.6 
  • Watch this:
    •  

HOMEWORK

  • Remember days like this...
  •  

 

9/9

TOPIC

  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers

ESSENTIAL IDEA

  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience 

CLASS ACTIVITIES

  • Complete the following:
    • 5.4 Graphic Organizer
    • 5.5 Graphic Organizer
    • 5.6 - Create your own Graphic Organizer! 

HOMEWORK

  • Complete the graphic organizers -- I'll spot check them for a grade next class!

 

 

9/3

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

 

 

8/29

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

  • Is all design a good idea? 
  • Quick notes on -- I'll give you these...
    • The categories of innovation
      • Sustaining Innovation
      • Disruptive Innovation
      • Process Innovation
    • Innovation Strategies for Design...You give me these...just use the Glossary and this website for help. 
      • Architectural innovation    
      • Modular innovation
      • Configuration innovation 
  • Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.  Also work on the definitions of Innovation Strategies. 

HOMEWORK

  • Find something from your house that you think is an INNOVATION
    • disruptive or process ONLY (sustaining is too easy!)
    • Bring it in and prepare to share it with the class (p.s. -- this isn't as easy as it seems and there are RIGHT and WRONG products to bring!!!) 

 

 

8/27

OBJECTIVES

  • Discuss the attributes and insights that make James Dyson one of the greatest industrial designers of the 21st century
  • Differentiate between the different types of Intellectual Property protection available to designers 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

 

8/23 -- Let's get into it!

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention
  • Discuss the idea and validity of the Lone Inventor 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES

 

 

8/21

  • Reintroductions/introductions 
  • Codega's expectations:
    • You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
    •  
  • Intro to Design Technology (aka IB PROBLEM SOLVING)
    • Take a look at a few images
    • This is the essence of this class:
      • Creativity 
      • Attention to detail
      • Considering all sides of a problem
      • Design as an iterative process
        • What does that mean?
      •       
  • Talk about the remainder of the week
    • Assignment is on the first day PowerPoint
      • This will start off as being sort of fun but you'll get annoyed... 

HOMEWORK

  • None tonight.  Take it easy and get ready to dive into content Friday! 

 

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