Come back inside and talk about the last test grade and your 9 weeks exam:
Test -- what do YOU think you deserve on the table building. Write up a short description and give me a grade between 0-100 based on your effort, contributions, etc.
9 Weeks Exam -- Peer grade for other members of your group. Again, it needs to be 0 - 100 with a justification with the grade (again, based on effort and contributions, etc). I will average these along with my observations to produce a final grade.
Basically be a good kid and please do not cause any trouble for the sub.
5/21
Time to decorate the tables -- they should be almost done today!
5/15
All I heard about this week was how much stuff you guys have to do -- how about using this class to get something done. Notice that didn't say play games on your phone or go to sleep. USE THIS TIME TO GET SOMETHING DONE!
The US History EOC is this week -- maybe take a look at some NY Regents exams that are sort of like our EOC and available online:
Have 3 clients and problems to me IN WRITING by 4/12 (Friday before Spring Break!)
4/4
TOPIC
10 - Commercial Production
10.1 - Just in time vs. Just in case
10.2 - Lean Production
ESSENTIAL IDEA
10.1 - Justin time and just in case are opposing strategies utilized by the manufacturer
10.2 - Lean production aims to eliminate waste and maximize the value of a product based on the perspective of the customer.
CLASS ACTIVITIES
Talk about your IA's a bit more...any questions?
Time to discuss Topic 10 (it's topic 4's family)
Yup, these are some notes. Settle in kids. We are going to work on Topic 10 until spring break! WOO HOO!
HOMEWORK
Have 3 clients and problems to me IN WRITING by 4/12 (Friday before Spring Break!)
Read the Topics 10.1 and 10.2 handout that Codega gives you. Spend some time interacting with it and be ready for Codega to spot check that you read it next class!
4/2
TOPIC
7 - USER CENTERED DESIGN (UCD)
7.1 -- User Centered Design
7.2 -- Usability
7.3 -- Strategies for User Research
7.4 -- Strategies for User Centered Design
7.5 -- Beyond Usability -- Designing for pleasure and emotion
ESSENTIAL IDEAS
The fundamental principle of UCD is that understanding the needs of the user is key to designing the best products.
Usability is about how easy it is to use a product or system
The designer needs to understand the reasons behind the behaviors, wants, and needs of the user
Users have a central role in evaluating whether the product meets their needs and wants
Usability is not the only factor for a designer to consider; products can be designed to evoke pleasure and emotions.
CLASS ACTIVITIES
We can talk for a second about the test from last week. Some people still need to finish it but so nothing specific -- more like did you think it was fair, etc.
Child seating project update -- good news!
Find your client and ask about favorite colors!
A quick review before we have a video conference with a UX person next week
What are the manufacturing techniques that you need to use in order to produce it?
Think about it from the moment timber arrives in your shop to the delivery of the completed table to the customer.
This goes in your notebook!
As we look forward to the final 9 weeks of the year it's time to start talking about the Internal Assessment for this class (this was your homework so it shouldn't be foreign to you!)
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