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2017_2018 1st 9 Weeks

Page history last edited by John Codega 7 years ago

11th Grade 1st 9 Weeks

 

10/23 - 10/30

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 
  • Physical Modeling 

CLASS ACTIVITIES  

  • Quick discussion/debrief of your parking plans
  •  Physical Model Notes and Intro for the project:
    • Partners
      • B-Day
        1. Luke, Ethan, Isabel
        2. Chris, JT, Zac
        3. Jacob, Pete, Neal
        4. Eli, Elizabeth, Meagan
        5. Kate and Wiley 
    • Here are the project details 
    • 2017 Test Track Draft
      • A Day gets Super Cars
      • B Day gets American Muscle cars
  • This might be helpful...
    •  

HOMEWORK

  • Read this article and be ready to discuss

https://www.theatlantic.com/health/archive/2017/10/against-the-u-shaped-travel-neck-pillow/542472/

  

 

10/17 & 10/18 AND 10/19 and 10/20

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

 

 

10/10 & 10/11 (10/11 is the PSAT so sorry B-Day!)

10/10 and 10/11

CORE TOPIC

  • Identify and Define what a graphical model is and its importance to the overall design process. 

ESSENTIAL IDEA/OBJECTIVES

  • Graphical models are used to communicate design ideas 

CLASS ACTIVITIES 

 

 

10/06 & 10/9

CORE TOPIC

  • Identify the importance and use of Conceptual Modelling 

ESSENTIAL IDEA/OBJECTIVES

  • conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system. 

CLASS ACTIVITIES

  • Introduction to modeling
    • The (Codega modified) Marshmallow Challenge
      • You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
      • We will measure to see who has the highest one that remains standing.
    • Watch the TED Talk about the marshmallow challenge
    •  
    • After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design.  After that time you will build it again, this time with only 13 minutes. 
    • We will measure again.  The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the  remaining marshmallows.
  • Class Notes on Conceptual Modelling.
  • HOMEWORK 
    • Have a nice weekend and GO COCKS!

 

 

10/4 & 10/5

TOPIC

  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

CLASS ACTIVITIES

  • Test today!

 

10/2 & 10/3

TOPIC

  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

CLASS ACTIVITIES

HOMEWORK

  •  STUDY FOR THE TOPIC 5 & 6 TEST!

 

 

9/28 & 9/29

TOPIC

  • 6.1- Characteristics of classic design
  • 5.7 Innovation, Design and Marketing Specifications 
  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 5.4-Stakeholders in Invention and Innovation 
  • 5.5--Product Life Cycle
  • 5.3 -- Strategies for Innovation 
  • 5.2 Innovation
  • 5.1 Invention  

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable
  • Successful innovations typically start with detailed design and marketing specifications
  • Innovations take time to diffuse into a target audience 
  • There are several keys stages in the product life cycle 
  • There are three key roles in invention and innovation, which can be shared by one or more people
  • Designers have a range of strategies for innovation. 

CLASS ACTIVITIES

  • Create a 1 page review document for the topic that Codega assigns you.  It MUST include the following information:
    • All vocab (the concepts and principles part of the DT guide) must be defined appropriately and in the context of design technology
    • All of the main ideas from the GUIDANCE section must be explain/examples given (depending on what the guide says).
    • At least two images related to your topic (good quality please!)
    • ONE link to a GOOD/INTERESTING/INFORMATIVE video that helps to explain your topic.
    • YOU MUST USE MICROSOFT PUBLISHER and it MUST BE SAVED AND EMAILED TO CODEGA AS A PDF * john.codega@richlandone.org
      • Remember, this is a design class therefore it needs to look good -- FORM AND FUNCTION! 
  • Here are the assignments for 2A:
    • 5.1 - Leighton and Daniel
    • 5.2 - Witt, Carson, and Amelia
    • 5.3 - Andy and Mary Hagen
    • 5.4 -  Thomas and Maddie
    • 5.5 - Garrison and Patrick
    • 5.6 - Sam and Alex
    • 6.1 - John and Wilhelm
  • Here are the assignments for 2B:
    • 5.1 - Elizabeth and WIley
    • 5.2 - Pete and JT
    • 5.3 - Ethan and Luke
    • 5.4 -  Zac and Kate
    • 5.5 - Isabel and Megan
    • 5.6 - Jacob and Chris
    • 6.1 - Neil and Eli

 

9/26 & 9/27

TOPIC 

  • 6.1- Characteristics of classic design

ESSENTIAL IDEA

  • A classic design has a timeless quality, which is recognized and remains fashionable

CLASS ACTIVITIES

HOMEWORK

    • Finish your Classic Design Research mini project -- THEY ARE NEXT CLASS!!!!!
    • A word about Google image searches
      • search tools --> size --> large
        • This will yield high quality pictures for your presentation -- DO NOT JUST SAVE ON THE IMAGE SEARCH THUMBNAIL!!!!! 

 

 

9/22 & 9/25

Topic

  • 5,6 Rogers' Characteristics of Innovation and Consumers
  • 6.1 - classic design 

Essential Idea

  • Innovations take time to diffuse into a target audience
  • A classic design has a timeless quality, which is recognized and remains fashionable  

Class Activities

 

9/20 & 9/21

Topic

  • 5,6 Rogers' Characteristics of Innovation and Consumers

Essential Idea

  • Innovations take time to diffuse into a target audience

Class Activities

  • Quick review of the PRODUCT LIFE CYCLE!
  • Next, let's look at HOW innovations spread/diffuse into the market place:
    • Create your own graphic organizer that contains the following information:
      • Define the five main parts of Rodgers Characteristics (relative advantage, compatibility, complexity, observability, trialability)
      • Describe the four main elements that influence the spread of new ideas (innovation, communication channels, time, and a social system);
      • Explain how social media influences the diffusion of an innovation;
      • Identify and then describe categories of consumers in relation to technology adoption;
      • Provide an example of a company having to change/alter a product to gain acceptance in a foreign market
    • Here are some resources to help with this:
    • The content is easily found in the links above -- what I'm really looking for here is can you put it together in an interesting, cohesive, creative way that will help you remember the information!!  This is a design class after all... 

HOMEWORK

 

9/18 & 9/19

TOPIC

  • 5.5--Product Life Cycle

ESSENTIAL IDEAS

  • There are several keys stages in the product life cycle

Class Activities 

  • Review your homework
  • Talk about the Product life cycle
    • Take some more notes
  • Find at least three products in each stage of the product life cycle
    • Be careful with just random google searches -- you may need to think about this on your own in a critical manner.  Anyone who tells me about 3D tvs being in the growth stage will get lunch detention for a month! 
  • Read this article and be able to discuss (you know, since you all read the homework and whatnot) 
    • Stop when you get to the video (it will make sense as you go through it...) 
  • Start to discuss another
    • Tackle the first half of the notes on Rodgers Characteristics of Innovation and Consumers...

HOMEWORK

  • Enjoy your Monday! 

 

9/13 and 9/14

TOPIC

  • 5.5--Product Life Cycle

ESSENTIAL IDEAS

  • There are several keys stages in the product life cycle

Class Activities 

 

 

9/12 (this will be a stand alone day because of: The missed B Day, a delayed start, a gosh darn HURRICANE)

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

 

9/8 & 9/11 (hopefully)

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

HOMEWORK

  • None really!  Enjoy the weekend and stay safe in case of inclement weather! 

 

9/6 & 9/7

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

  • Scored Discussion on the Ive article...hopefully you read it this time.....
  • Is all design a good idea? 
  • Quick notes on -- I'll give you these...
    • The categories of innovation
      • Sustaining Innovation
      • Disruptive Innovation
      • Process Innovation
    • Innovation Strategies for Design...You give me these...just use the Glossary and this website for help. 
      • Architectural innovation    
      • Modular innovation
      • Configuration innovation 
  • Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.  Also work on the definitions of Innovation Strategies. 

HOMEWORK

  • Find something from your house that you think is an INNOVATION
    • disruptive or process ONLY (sustaining is too easy!)
    • Bring it in and prepare to share it with the class (p.s. -- this isn't as easy as it seems and there are RIGHT and WRONG products to bring!!!) 

 

9/1 and 9/5

OBJECTIVES

  • Discuss the attributes and insights that make Jony Ive the greatest industrial designer of the 21st century
  • Differentiate between the different types of Intellectual Property protection available to designers 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

 

 

8/31

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention
  • Discuss the idea and validity of the Lone Inventor 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES

 

 

8/24 & 8/25 

  • You will introduce yourselves to me and to one another, but there is a catch:
    • You will have 3 hours to design and then create anything you want that captures the essence of you
    • The project MUST contain the following elements (point value is included in the parentheses):
    1. Your design can take any form but CREATIVITY is paramount.  This class will require you to think creatively to solve complex problems on an almost daily basis so why not see if you measure up.  By interacting with it (whatever that means for your design) Codega must get a sense of who you are.  There is a degree of subjectivity to this therefore a formal grade will not be assigned until after the presentations are given (75 points)
      1. If this sounds unreasonable to you please reconsider taking this class -- HL Geography and HL Bio are looking for more students!
      2. This part will be turned in on Thursday at the end of class and will be presented to Codega and the class on Monday -- NO EXTENSIONS! 
    2. You must provide a WRITTEN explanation of your thought process  -- how did you come up with your idea (hint: it didn't just pop into your head) (20 points)
    3. Length -- as long as you think it should be...
    4. Included any notes, sketches, or brainstorming that you did in the design phase (just attach it to the written document) 
    5. The Presentation (5 points)
    6. Basically take no more than 1 minute to explain your project. 
    • You can work on this at home BUT Codega MUST see you working on it in class (progress will be recorded as a daily grade) 
    • THIS PROJECT IS INTENTIONALLY VAGUE!
    • This will count as your first test grade.

 

 

8/22 and 8/23

  • Reintroductions/introductions 
  • Codega's expectations:
    • You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider becoming a German Journeyman -- learn a trade, travel the country exchanging your labor for room and board, wear these goofy outfits...Interested in hearing more?  Read this article from the NYTimes!!! 
    •  
  • Intro to Design Technology (aka IB PROBLEM SOLVING)
    • Take a look at a few images
    • This is the essence of this class:
      • Creativity 
      • Attention to detail
      • Considering all sides of a problem
      • Design as an iterative process
        • What does that mean?
      •       
  • Talk about the remainder of the week
    • You will introduce yourselves to me and to one another, but there is a catch:
      • You will have 3 hours to design and then create anything you want that captures the essence of you
      • The project MUST contain the following elements (point value is included in the parentheses):
      1. Your design can take any form but CREATIVITY is paramount.  This class will require you to think creatively to solve complex problems on an almost daily basis so why not see if you measure up.  By interacting with it (whatever that means for your design) Codega must get a sense of who you are.  There is a degree of subjectivity to this therefore a formal grade will not be assigned until after the presentations are given (75 points)
        1. If this sounds unreasonable to you please reconsider taking this class -- HL Geography and HL Bio are looking for more students!
        2. This part will be turned in on Thursday at the end of class and will be presented to Codega and the class on Monday -- NO EXTENSIONS! 
      2. You must provide a WRITTEN explanation of your thought process  -- how did you come up with your idea (hint: it didn't just pop into your head) (20 points)
      3. Length -- as long as you think it should be...
      4. Included any notes, sketches, or brainstorming that you did in the design phase (just attach it to the written document) 
      5. The Presentation (5 points)
      6. Basically take no more than 1 minute to explain your project. 
      • You can work on this at home BUT Codega MUST see you working on it in class (progress will be recorded as a daily grade) 
      • THIS PROJECT IS INTENTIONALLY VAGUE!
      • This will count as your first test grade.

 

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