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11th Grade Daily Plans
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last edited
by John Codega 33 minutes ago
12/4
CORE TOPICS
ESSENTIAL IDEAS
- The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.
CLASS ACTIVITIES
- Quick check of the Unit 7 Annotations!
- Next let's take a look at some of the highlights of UCD
- No notes today. Instead let's do some of the the work of user centered design.
12/2
CORE TOPICS
ESSENTIAL IDEAS
- The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.
CLASS ACTIVITIES
- Hope you guys had a great break!
- Let's talk about the mini golf holes
- Sorry about the Schoology thing -- my laptop wouldn't connect to the WIFI at my house...
- Again, you need to upload 4 different pdf detailed drawings. Each one should have orthographic drawings with at least two views (but that depends on what you made...) and ONE SHADED projection (isometric?) so I can see what it actually looks like in 3D. There also needs to be a brief description/annotations that describe what's happening with each hole!
- I'll give you a few minutes to upload this...
- Next let's talk about UCD (that's Topic 7!)
- In the interest of easing back into school (Codega needs it after not being here for a week and a half!) let's just take it easy and getting a baseline understanding of the unit
- This means that we have to ANNOTATE this handout. Yea, I know, not the most interesting way to spend a class period but you'll need this stuff next May so it's time well spent.
- Next class we'll take some notes and watch some videos so don't worry -- it'll get more interesting!
HOMEWORK
- None?!?!?!?! But I'm sure Melvin and Baggett have something for you to do...
11/19 - 11/25
- Watch some PSA's
- Let's see if we can get some stuff done! We'll start new content when we get back after Thanksgiving!
- Remember your pal OnShape? Well, she's baaaaaaaaaaaaaaaaaaaack!
- You are going to complete this task individually
- Part 1 is completing the research and starting to mess with OnShape
- FYI -- a mini golf hole is usually 30-45 feet and 2.5 - 3 feet wide. This does NOT have to be linear (in fact, it really really really really shouldn't be) and should reflect your creativity.
- Also, the cup has a diameter of 4.25 inches with a depth of 4-6 inches (yes, all three cups need to use these dimension!)
- DAY 2 / 3
- Your job is to make 4 mini golf holes individually (that's by yourself!) that share a theme (but are all different!)
- Please make sure you watch the videos about how to create a these -- it will come in handy!
- Please submit to Codega as a series of pdf detailed drawings.
- Make sure each whole has has a few views (whatever makes sense for your design) as well as a complete shaded view. Also include a brief description of each hole so I know what it is.
- Thanks!!!
- GOOD LUCK!
- This is going to take a while if you do it right.
- I'll have a Schoology assignment ready to go on Monday (11/25) that will serve as your attendance for this class.
11/15
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- Ummmm....yea....so the online slicing software I use is...not great! On the other one I used you could position multiple gcode files for one print but can't for this one so....I need you to resubmit just the stl file via schoology. Thanks!
- Take a look at the other human factors of design!
- Working in small groups complete the following assignment:
- Create a commercial/Public Service Announcement reminding designers to consider Physiological or Psychological Factors into their designs.
- Codega will assign your group a physiological or Psychological factor.
- These Docs will help with the content -- Topic 1 Overview Part 1B.pdf Topic 1 Overview Part 2.pdf
- Your PSA must include the following:
- A video 1:00 - 1:30 long
- A brief definition of your term
- A design context for the factor and an example of it in the real world!
- Some sort of slogan/catch phrase/whatever to help people remember to consider your factor.
- A bit of music (just to make it interesting...)
- Some kind of credits
- Here are the topics -- each group will do 2:
- Environmental Factor (Psychological Factor) - Thermal Comfort
- Environmental Factor (Psychological Factor) - Noise
- Environmental Factor (Psychological Factor) - Humidity
- Environmental Factor (Psychological Factor) - Lighting
- Physiological Factor - Biomechanics
- Physiological Factor - Comfort and fatigue
- And the RUBRIC
- What makes a good PSA you ask? Check these out!
- These will be due
11/13
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- Quick review of ANTHROPOMETRY -- slightly longer than last time!
- And just sort of interesting
- Let's find some design context for different types of anthropometric data:
- Using this document use the following pages of anthropometric data:
- 28
- 29
- 33
- 37
- 44
- 48
- 66
- 56
- 72
- 73
- 76
- Your job (with a partner) is to figure out what type of consumer product would use this data. For each page Codega expects at least 3 different types of products. For example, if it were for finger circumference don't just do ring, wedding ring, engagement ring, claddagh ring, etc. THINK CREATIVELY AND THINK SIMPLY!
- Make sure you for each entry in your notebook you write what the measurement is what the design context you came up with.
- If time:
HOMEWORK
- See if you can fin an example of hostile design somewhere in Columbia. This is NOT required but maybe this can be some sort of bonus assignment. Email a picture to Codega of you interacting with the hostile design if you find something.
11/11
CORE TOPICS
1 -- Human Factors and Ergonomics
- 1.1a -- Anthropometrics
- 1.1b -- Psychological Factors
- 1.1c -- Physiological Factors
ESSENTIAL IDEAS
- Designers consider three human factors to ensure that products meet ergonomic needs.
CLASS ACTIVITIES
- We'll have a test on Units 1, 7, and 3 (modeling) when we are done with those (should be before x-Mas)
- Take some quick notes:
- Take a few minutes to explore this web page. Then take additional notes in your notebook. We will be working with this in greater detail over the next few class periods so make sure you have a solid understanding of the topic.
- Find an anthropometric data set that interests you and complete the following:
- The organization that compiled the data
- The date it was published
- The domain (i.e. area) that the data set covers
- WHY you find it interesting...
- If you get done early you can read about why anthropometrics matters when designing a $23,000,000 toilet! - https://www.smithsonianmag.com/science-nature/nasa-just-sent-new-23-million-space-toilet-international-space-station-180976037/
- And you can start on your homework
- Notice I didn't say play games on your laptops or talk about your fake football team...
HOMEWORK
- Read and ANNOTATE the packet Codega hands out! Remember, annotation goes BEYOND just underlining/highlighting. Show Codega that you interacted with the text!
TOPIC 3 - Modeling
13 Class Periods
11/7
CORE TOPIC
ESSENTIAL IDEA/OBJECTIVES
- Rapid prototyping is the production of a physical model of a design using three-dimensional CAD data.
CLASS ACTIVITIES
- Go over your designs from last class
- A quick tutorial for slicing -- use this website
- We need to set it up for PLA
- Nozzle = 200c
- Bed = 60c
- Infill = .1 or less
- Slice
- Make sure you save it as your name -- that will also help me print these efficiently
- Download the gcode and then upload that to the Schoology assignment.
- This will save me a few minutes printing these (assuming you do this correctly)
- Some quick notes on Rapid prototyping
- Let's watch some videos!
11/4
CORE TOPIC
- 3.4 -- Computer-aided design (CAD)
ESSENTIAL IDEA/OBJECTIVES
- A computer aided design is the generation, creation, development and analysis of a design or system using computer software.
CLASS ACTIVITIES
- Let's take down the race tracks
- My step son's schedule never really worked out and I need the space for the KOS Debate after we get back from Election Day so....
- But really, great job on these!
- Next I'll check the graphic organizer for a minor
- Then I'll check the OnShape certificate for a MAJOR
- Then we'll use the skills you learned by creating this:
- A keychain that is an original design! Please do not find files online and try to incorporate them into your design. This must be from YOUR BRAIN!!!!!!!!
- It has to be:
- less than 75mm long
- less than 50mm wide
- No more than 8mm high (anything over needs to be approved)
- a non rectangular/square shape (its got to have curves!) but also not just a circle or another preset shape -- MAKE SOMETHING ORIGINAL!
- have a hole 4mm (diameter) for the key ring (near the edge but not too close or else it will break off -- the internet seems to agree that 2-3 mm from the edge will give you enough strength).
- At least one part that is raised above the face
- At least one part that is lowered below the face
- This is a MAJOR assessment! And I'll print them for you too!
HOMEWORK
- The files (exported as a .stl AND as a pdf isometric drawing with dimensions and multiple views) are due AT THE START of next class!
10/23 - 10/31
CORE TOPIC
- 3.4 -- Computer-aided design (CAD)
ESSENTIAL IDEA/OBJECTIVES
- A computer aided design is the generation, creation, development and analysis of a design or system using computer software.
CLASS ACTIVITIES
- We'll test the tracks on TUESDAY
- The kiddos had a thing and I had to give a quiz / a project that's a bit hard to explain with a sub. Anyway, sorry for the delay and you are more than welcome to still come in at advisory and at lunch to fine tune them!
- This is a choose your own adventure couple of class periods...
- We are going to run this like a tech startup. The only thing that matters is that you get the work done -- how you get there is up to you, but be warned...there will be NO extensions and NO grace given if you don't meet the deadlines without having a really good reason...
- Read and annotate the Unit 3 handout -- it's about MODELING!
- Complete this graphic organizer for all things CAD (this topic shows up on the exam fairly regularly so I want to make sure you have something durable to hold onto for the next 18 months...) 3_4_CAD_Graphic Organizer.pdf
- Then we dive into actually using CAD
HOMEWORK
- The OnShape Fundamentals certificate of completion AND the annotations AND the graphic organizer are due at the start of class on 11/4!
- No excuses unless cleared with CODEGA
10/8 - 10/21
- Physical modeling notes
- Next we'll talk about the physical modeling project
- TEAMS
- TEAM 1
- Kolton
- Carter
- Mohammed
- Luna
- TEAM 2
- Connor
- Josh
- Eduardo
- Harris M
- TEAM 3
- Henry
- Alex
- Brian
- Harris B
- TEAM 4
- TEAM 5
- Hayes
- Azel
- Daniel
- Shaefer
- Assignment:
- Create a mock up of a new Hot Wheels track for two 9 year old boys with very specific interests:
- Fortnight
- Harry Potter
- Baseball
- Soccer
- Dogs -- particularly our dog Charlie (she's a queen!)
- Marvel
- DC (like Batman and stuff -- not our nations capitol)
- History
- As with any design, this project needs to start with a CONCEPTUAL Model -- in this case it's going to be some napkin sketches and then the construction of a scaled down physical model.
-
-
The design specifications for your test track are as follows:
- https://www.youtube.com/watch?v=AM7IPsMgZmI
- It must include a steep decline (in order to give the car enough forward motion)
- It must include an up slope of some kind (small hill)
- It must include two or more of the following features (more than two will result in extra credit points):
- A loop
- A jump of more than 1 foot (12 inches)
- A banked turn
- It must be made of cardboard
- It must be at least six feet in length (but you will probably need to make it longer in order to meet the criteria and build up enough speed)
- The car must be able to travel from the start to the finish of the test track at least once while testing by Codega as well as Jack and James (the users).
- I AM NOT GIVING YOU A GRADE (unless of course it doesn't work while testing -- then you get a 7...out of 100).
- Instead I'm going to give the boys a rubric and THEY will grade them. Your group will receive an average of the grade given by the two kiddos...
Have fun with this but be sure to keep the following in mind:
- Remember the MARSHMALLOW -- that is, test throughout the process, even if it's just small sections at a time -- don't just wait until the end and then complain if your car doesn't make it!
- If your car fails to complete the test track that you create then your grade will too. DO NOT TRY ME ON THIS!
- Be creative but don't get hung up on making it crazy/pursuing the extra credit -- fulfill the basic requirements and THEN look to add/go after the EC.
10/4
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- You have 45 minutes to produce your maps of campus...
- Next we'll work some more on Modeling Notes...
9/23-9/30 -- Check that -- it's actually going to be due 45 minutes into class on 10/4 -- THANKS HURRICANE HELENE! But really, glad that everyone is safe and sound even if you didn't have any power for the last few days!
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
CLASS ACTIVITIES
- CONCEPTUAL / GRAPHICAL modeling project
- This is due AT THE END OF CLASS 9/30
9/18
CORE TOPIC
- TOPIC 3.1 -- Identify the importance and use of Conceptual Modelling
- TOPIC 3.2 -- Identify and Define what a graphical model is and its importance to the overall design process.
ESSENTIAL IDEA/OBJECTIVES
- A conceptual model originates in the mind and its primary purpose is to outline the principles and basic functions of a design or system.
- Graphical models are used to communicate design ideas
- A physical model is a three-dimensional, tangible representation of a design or system
CLASS ACTIVITIES
- Some quick notes on MODELING
- We'll only do the first few slides -- we'll finish it another day!
- The (Codega modified) Marshmallow Challenge
- You have 18 minutes to create the highest free standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow (which goes on top).
- We will measure to see who has the highest one that remains standing.
- Watch the TED Talk about the marshmallow challenge
- After the first round we will do it again, but this time you must take 5 minutes to first reflect on what went well and what could be improved and THEN create a NAPKIN sketch of your new design. After that time you will build it again, this time with only 13 minutes.
- We will measure again. The winning group will be the team that has the highest TOTAL height (remember, only buildings that remain standing will count towards the total) will get the remaining marshmallows.
- Next we'll talk about your CONCEPTUAL / GRAPHICAL modeling project
TOPIC 5 & 6 - Innovation and Design /
Classic Design
10 Class Periods
CLASS 10 (9/12)
- Quick word on a 100% technology push product
- Watch some videos...
- And now...we test...
- Not ideal but what we were going to do today has fallen through so we can't just have a free day...
- But there is an upside here...
Class 9 (9/10)
TOPICS
- 6.2- Classic Design, Function and Form
- 6.1- Characteristics of classic design
- 5.7 Innovation, Design and Marketing Specifications
- 5,6 Rogers' Characteristics of Innovation and Consumers
- 5.4-Stakeholders in Invention and Innovation
- 5.5--Product Life Cycle
- 5.3 -- Strategies for Innovation
- 5.2 Innovation
- 5.1 Invention
Essential Idea
- For a design to become a classic design, the form can transcend the function
- A classic design has a timeless quality, which is recognized and remains fashionable
- Successful innovations typically start with detailed design and marketing specifications
- Innovations take time to diffuse into a target audience
- There are several keys stages in the product life cycle
- There are three key roles in invention and innovation, which can be shared by one or more people
- Designers have a range of strategies for innovation.
Class Activities
- Quick discussion about your classic design videos
- Anyone dying to
- Turn these in via SCHOOLOGY please (there should be an assignment up)
- Take notes on 6.2
- Create a 1 page review document for the topic that Codega assigns you. It MUST include the following information:
- All vocab (the concepts and principles part of the DT guide) must be defined appropriately and in the context of design technology
- All of the main ideas from the GUIDANCE section must be explain/examples given (depending on what the guide says).
- At least two images related to your topic
- ONE link to a GOOD/INTERESTING/INFORMATIVE video that helps to explain your topic.
- YOU MUST USE MICROSOFT PUBLISHER and it MUST BE SAVED AND EMAILED TO CODEGA AS A PDF * john.codega@richlandone.org
- FILE NAME = topic_names -- 5_1_codega
- Use the IB Guide for the documents
- Here are the assignments:
- 5.1 - Carter and Brad
- 5.2 - Neeshan, Bryce, Connor
- 5.3 - Eduardo and Henry
- 5.4 - Hayes and Win
- 5.5 - Luna and Mohammed
- 5.6 - Daniel. Alex, Harrison
- 5.7 - Shafer and Kolton
- 6.1 - Sam and Azel
- 6.2 - Brian and Josh
HOMEWORK
- These need to be emailed to Codega by FRIDAY NIGHT at 8pm so I can post them to the website for studying purposes.
- THE TEST FOR TOPICS 5 & 6 is MONDAY!!!!!!!!!
Class 8 (9/6)
- The 2024 Classic Design Draft
- http://acfdesigntech.pbworks.com/w/page/100867531/Classic%20Design%20Project%20Topics
- Finish the notes from last class (6 qualities of a Classic Design)
- Here is the project description
- Using an online movie app:
- It must meet the following design specifications:
- It must be EXACTLY 1:30 long.
- ALL images must be clear and free of distortion
- Google Images -->tools -->size -->large
- THEN DO NOT JUST SAVE THE THUMBNAIL THAT SHOWS UP
- Try to click to the actual website so you can get a actual image rather than a crummy looking thumbnail
- Provide a brief history of the design
- Company/individual who designed it
- What problem it solved
- Where it was developed
- Year it was developed
- Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
- Are there knock-offs of it?
- Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
- If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
- Here is the rubric for the project -- Classic Design Video Rubric.doc
Class 7 (9/4)
TOPIC
ESSENTIAL IDEA
- A classic design has a timeless quality, which is recognized and remains fashionable
CLASS ACTIVITIES
- INTRO TO CLASSIC DESIGN!
- Some quick notes on Classic Design
- Let's listen to this podcast -- it's worth it!
- https://99percentinvisible.org/episode/77-steps/
- While we listen to this complete the following citing specific evidence from the podcast:
- What makes the Navy Chair a classic design?
- Briefly explain the manufacturing process of the chair.
- How does Emeco protect their intellectual property?
- IF TIME -- The 2024 Classic Design Draft
- http://acfdesigntech.pbworks.com/w/page/100867531/Classic%20Design%20Project%20Topics
- Finish the notes from last class (6 qualities of a Classic Design)
- Here is the project description
- Using an online movie app:
- It must meet the following design specifications:
- It must be EXACTLY 1:30 long.
- ALL images must be clear and free of distortion
- Google Images -->tools -->size -->large
- THEN DO NOT JUST SAVE THE THUMBNAIL THAT SHOWS UP
- Try to click to the actual website so you can get a actual image rather than a crummy looking thumbnail
- Provide a brief history of the design
- Company/individual who designed it
- What problem it solved
- Where it was developed
- Year it was developed
- Explain why the design is considered a classic (USE THE LANGUAGE OF THE CLASS!)
- Are there knock-offs of it?
- Please make this a narrative NOT just a list with a bunch words -- make it ENGAGING!
- If you say the words "But how can you make ____________ engaging?!?!" then perhaps it's time to re-evaluate your enrollment in this course...
- Here is the rubric for the project -- Classic Design Video Rubric.doc
HOMEWORK:
Class 6 (8/26)
TOPIC
- 5.3 -- Strategies for Innovation
- 5.4 -- Stakeholders in Invention and Innovation
- 5.5 --Product Life Cycle
- 5.6 -- Rogers' Characteristics of Innovation and Consumers
ESSENTIAL IDEA
- There are three key roles in invention and innovation, which can be shared by one or more people
- There are several keys stages in the product life cycle
- Innovations take time to diffuse into a target audience
CLASS ACTIVITIES
- Go over the reading from last class and Codega will spot check it for a grade
- Just underlining will result in a lower grade because that is the lowest form of annotation!
- Find two CURRENT (released in the last year) products that you think are examples of Market Pull or Technology Pull
- Are they an example of Market Pull or Technology Push. Justify your answer in your notebook.
- Next we are just going to motor through the rest of Topic 5
- This ALWAYS shows up on the DT exam but the questions are usually pretty easy if you know the vocab and understand the basic concepts. With that in mind...
- This is a pretty easy couple of days -- ALL OF IT is going to be checked for a grade at the end of class on Wednesday!
-
Class 5 (8/22)
OBJECTIVES
- Explain innovation
- Give real world examples of the drivers of invention
STANDARDS/ESSENTIAL IDEA
- The protection of a novel idea of how to solve a problem is a major factor in commercial design.
CLASS ACTIVITIES
- Quick notes on -- I'll give you these...
- The categories of innovation
- Sustaining Innovation
- Disruptive Innovation
- Process Innovation
- Architectural innovation
- Modular innovation
- Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.
- Next we'll move on to Topic 5.3 -- How do innovations happen / what are the STRATEGIES for innovation?
- Read and ANNOTATE this document
- But first a word on ANNOTATIONS
- We have to move beyond just highlighting
- Going forward the expectation is for you to dig deeper and make readings like this a TOOL you can use in the run up to May 2026!
- Let's talk about it and Codega will check it for a grade!
HOMEWORK
Class 4 (8/20)
HOMEWORK
- None -- but if you didn't get a chance to read the article from last class let's go ahead and do that....yeah...
Class 3 (8/16)
- We'll start with a quick article read!
- Let's take another crack at the ping pong carriers
- It has to take MORE than 10 seconds!
- We'll only work on this for like 15 minute TOPS
- Winning team gets a Tuesday reward!
- Finish up the notes from last class!
-
What is a lone inventor?
- Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd Codega needs some data...sorry kiddos!
- You'll do surprising well at this and, even if even if you don't, that's ok too!
Class 2 (8/14)
- Let's have some fun!!!
- Your first IB DT Design Challenge awaits!
- Before we get into the content of this class...
- What are the characteristics of a designer?
- The DESIGN CYCLE -- SUPER, SUPER, SUPER IMPORTANT FOR THIS YEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!
- What stands out to you about the Design Cycle?
- Which part of the Design Cycle do you think is the most important? JUSTIFY YOUR ANSWER!!!
- INVENTION
- That's it I think kiddos!
- IF TIME -- ONSHAPE Sign Up (if you still haven't done it!)
HOMEWORK
- None tonight unless we (or you) didn't get to the lone inventor myth article.
- See, it really is different from AP World!
-
8/8/24 (1)
- Reintroductions/introductions
- Codega's expectations:
- You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
-
- Intro to Design Technology (aka IB PROBLEM SOLVING)
- Take a look at a few images
- This is the essence of this class:
- Creativity
- Attention to detail
- Considering all sides of a problem
- Now...we move stuff and reassemble things! I know this isn't the most interesting way to start the year BUT it will help you get ripped -- and since you probably can't take weight lifting due to the IB schedule....you're welcome!
IF TIME
- Let's get signed up for an OnShape account
- If you took Mr. Davis's class last year you already have one!
- If you didn't, please go to this link:
- WE WILL USE THIS A LOT -- MAKE SURE YOU COMPLETE THIS ASAP!
11th Grade Daily Plans
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