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11th Grade Daily Plans

Page history last edited by John Codega 1 day, 15 hours ago

9/20

  • Today we begin building the frames for HOCO floats!
    • safety, safety, safety....and safety
      • Safety review and classroom / workshop expectations / rules / best practices / consequences if you can't work safely!  
    • Grab materials from Codega's truck and then off to the workshop!
    • One more thing 
      • work safe, work safe, work safe, work safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safework safe, work safe, work safe

 

9/16 & 9/17

TOPIC

  • 5.7 -- Innovation, Design, and Marketing Specifications

ESSENTIAL IDEA

  • Successful innovations typically start with detailed design and marketing specifications

CLASS ACTIVITIES

  • In your notebook define AND give an example of the following:
    • Target Market
    • Target Audience
    • User need
    • Market Analysis
    • Design Specifications
    • Market segments
    • Market Sectors 
  • Read and interact with the thing that CODEGA hands out -- underline, highlight, take notes in the margins, whatever you need to do to remember this information!
      • I'll spot check it for a grade next class 
  • Let's look at some examples of DESIGN SPECIFICATIONS
    • This is going to be SUPER IMPORTANT TO THE IA next year!  Here are three examples.  Take a look and find the design (should be the last thing in Part A -- if you hit drawings you went too far!) specifications and jot down general thoughts about the following:
  • Talk about next week and building the homecoming stuff. 

 

9/14 & 9/15

TOPIC

  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers

ESSENTIAL IDEA

  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience 

CLASS ACTIVITIES

  • Check the GO's for a grade!
  • Go over 5.4 and 5.5
  • Take some additional notes if you don't have them on 5.6 
  • Watch this:
    •  

HOMEWORK

  • None today -- you guys earned a day off I think!
  • Next week we'll build!!!!!!! 

 

9/10 & 9/13

TOPIC

  • 5.4 -- Stakeholders in Invention and Innovation
  • 5.5 --Product Life Cycle
  • 5.6 -- Rogers' Characteristics of Innovation and Consumers

ESSENTIAL IDEA

  • There are three key roles in invention and innovation, which can be shared by one or more people 
  • There are several keys stages in the product life cycle
  • Innovations take time to diffuse into a target audience 

CLASS ACTIVITIES

  • Complete the following:
    • 5.4 Graphic Organizer
    • 5.5 Graphic Organizer
    • 5.6 - Create your own Graphic Organizer! 

HOMEWORK

  • Complete the graphic organizers -- I'll spot check them for a grade next class!

 

 

 

9/8 & 9/9

TOPIC

  • 5.3 -- Strategies for Innovation

ESSENTIAL IDEA

  • Designers have a range of strategies for innovation.

CLASS ACTIVITIES

HOMEWORK

  • Today was another rather laid back day -- that's going to change considerably on Friday / Monday...just so you know!

 

9/3 & 9/7

OBJECTIVES

  • Explain innovation
  • Give real world examples of the drivers of invention 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

  • Is all design a good idea? 
  • Quick notes on -- I'll give you these...
    • The categories of innovation
      • Sustaining Innovation
      • Disruptive Innovation
      • Process Innovation
    • Innovation Strategies for Design...You give me these...just use the Glossary and this website for help. 
      • Architectural innovation    
      • Modular innovation
      • Configuration innovation 
  • Provide an example from each of the categories of innovation (see above) and be ready to discuss them with the class.  Also work on the definitions of Innovation Strategies. 

HOMEWORK

  • Find something from your house that you think is an INNOVATION
    • disruptive or process ONLY (sustaining is too easy!)
    • Bring it in and prepare to share it with the class (p.s. -- this isn't as easy as it seems and there are RIGHT and WRONG products to bring!!!) 

 

 

9/1 & 9/2

OBJECTIVES 

  • Differentiate between the different types of Intellectual Property protection available to designers 

STANDARDS/ESSENTIAL IDEA

  • The protection of a novel idea of how to solve a problem is a major factor in commercial design. 

CLASS ACTIVITIES 

 

8/30 & 8/31

  • I'm baaaaaaaaaaaaaaack! 
  • Thanks for being good kids in my absence!
    • Remember kids, COVID isn't a joke and you don't want to get it.   
  • Let's turn in the projects you have been working on so diligently (for the sake of your grade, they better be good!) 
      • we'll walk through it together
  • Before we get into the content of this class...

HOMEWORK

  • None -- we'll get back at it next class! 

 

8/20 & 8/23 - 8/27

  • Codega is going to be out for a few days...
  • So you are going to work on something that will serve as a way for you to make a first impression.
  • Go to https://www.tinkercad.com/ and create a personal account
    • You need to create an account.  Not sure how the RCSD1 filters are going to react this year but you might need to use your personal email to sign up -- honestly I have no idea what will work here so if your personal email won't work then try the school one -- problem solve people!
    • This is CAD for elementary school kids.  The good news is you should be able to figure it out.  The bad news in we are going to use something WAY more complex going forward and this will probably be the only Tinker CAD thing we'll do this year.   
      1. With that said, you'll need to complete the tutorial (again, I'm not there so you'll have to do a bit of problem solving kids -- it should just pop up -- please don't skip it)
      2. Create something in Tinker CAD that tells me something about you.  What would that look like?  I have no idea!  Part of your assignment is making that decision and then executing your vision.  It should be something non-obvious.  For example, if I was doing this I wouldn't make something that reflected the fact that I was short or a dad or that I played soccer.  I'm looking for something deeper!
        1. It must be COMPLEX -- no simple shapes in these parts kiddos!
        2. It must reflect around 4.5 hours of work.  I know what that looks like.  If you have to ask me "Is this enough?" the answer is no. 
          1. Remember, this is an exercise in creativity, adaptability, and perseverance!
    • So again, for those of you in the back:
      • You are creating a 3D model that represents something about you.
      • This is vague BY DESIGN (see what I did there!).  I am leaving it up to you so I don't get 30 of the same thing.  Really think about this assignment and turn in something awesome.
      • This is your chance to create a positive first impression -- take it!
  • I'll be around to answer email questions so please let me know if you have any issues - john.codega@richlandone.org
  • THIS IS DUE AT THE START OF CLASS 8/30 and 8/31!!!!!!!!!!!!!!!!!!!!
  • Good luck! 

 

8/18/21 -- WELCOME BACK! 

  • Reintroductions/introductions 
  • Codega's expectations:
    • You're an IB kid now...if I have to call home, for any reason, do yourself a favor and consider heading down to 5 Points and hopping a train to somewhere far away...
    •  
  • Intro to Design Technology (aka IB PROBLEM SOLVING)
    • Take a look at a few images
    • This is the essence of this class:
      • Creativity 
      • Attention to detail
      • Considering all sides of a problem
      • Design as an iterative process
        • What does that mean?
      •       
  • Talk about the remainder of the week
    • Assignment is on the first day PowerPoint
      • This will start off as being sort of fun but you'll get annoyed... 

HOMEWORK

  • None tonight.  Take it easy and get ready to dive into content Friday! 

 

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