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2016_2017 4th 9 Weeks

Page history last edited by John Codega 7 years, 6 months ago

4th 9 Weeks (3/20 - 5/26)


FOR THURSDAY 5/11 -- GOOD LUCK


5/8

 

 

5/4

11

  • We are going to test some tennis racquets
    • Everyone needs to hit a few ball with every racquet
      • What design is the best?  What makes it appealing to you?
      • What are the material used in each racquet? 
      • What are the design differences between each racquet?
    • We will discuss your thoughts one the racquets when we get back to class/

 

5/3

 

11

  • Finish up the work that is due tomorrow:
    • ALL of your research -- both Primary and Secondary! 
      • Interpreted -- that means in chart form and explained on the first page of the IA 
    • The Design Brief
    • 8-10 competing products and WHY they do not solve your problem 
  • Wear (or bring with you) some clothes that you can wear in the workshop:
    • No open-toed shoes of any type
    • Nothing loose fitting 

 

5/1

Best of luck on your exams seniors!

 

11

  • Due Thursday
    • ALL of your research -- both Primary and Secondary! 
      • Interpreted -- that means in chart form and explained on the first page of the IA 
    • The Design Brief
    • 8-10 competing products and WHY they do not solve your problem 
  • That's all kids -- you have today and Wednesday to make it happen... 

 

4/28

12

  • Word on the street is that it's senior skip day...therefore, class will be TBD after we assess how many of you show up...

 

4/27

12

  • Take a look at two paper 2 questions
    • Read them both and pay particular attention to the POINT values of each
    • With a partner answer ONE of the two questions that you think you can spend more time on... 
  • After you complete the question we will go over the markscheme

 

11

CORE TOPICS

  • All of them!

ESSENTIAL IDEA

  • Begin working on Part A of the IA

CLASS ACTIVITIES 

  • Check of the work from last class
  • TODAY's IA progress to complete:

iii) The Design Brief

A detailed design brief comprises the expected outcome and broad requirements determined from the market and user research. The feasibility of the project should also be considered.

The design brief is the formal starting point for a new design. Occurs when the designer presents the design to the client. It is a statement of the expectations of the design.

The brief does not provide the design solution, but is a statement that sets out:

  • the design goal (for example, a working prototype to be evaluated in terms of its feasibility for volume production)
  • the target Audience for the product. For example for children, disabled adults, etc.
  • the target market for the product. for example, market sector (a broad way of categorizing the kinds of markets a company is aiming for) or market segment (markets divided up into smaller segments where the consumers have similar characteristics and tastes).
  • the major constraints/parameters (these have to be in such as legislation or food safety regulations). For example, should comply with new legislation, have fewer working parts, be cheaper to manufacture) within which it must be achieved
  • the criteria (these are wishes, it would be great if??) by which a good design proposal may be achieved (for example, increased value for money and/or cost-effectiveness for manufacturer).
  • The feasibility of the project
  • Scale of production.

This should on approximately one A4 (letter) page or equivalent.

 

Here are a few other thoughts on the DESIGN BRIEF

 

 

4/26

12

-- continue the Kahoots from last class!

 

11

CORE TOPICS 

  • ALL OF THEM!

ESSENTIAL IDEA

  • Show what you have learned this year!  Woo Hoo!!!

CLASS ACTIVITY


  • Time to take the post assessment -- 40 MC questions!
  • GOOD LUCK! 

 

4/25

CORE TOPICS 

  • ALL OF THEM!

ESSENTIAL IDEA

CLASS ACTIVITY

HOMEWORK

 

4/24

CORE TOPICS 

  • ALL OF THEM!

ESSENTIAL IDEA

CLASS ACTIVITY

  • Create a Kahoot for the topic that Codega assigns
    • There must be at least TWO questions from each part of your topic (8.1, 8.2, 8.3, 8.4, etc)
    • Two have to include a graph
    • Two have to include a picture
    • Two have to involve some sort of real world example
    • The remaining six can just be factual
      • Please do a good job on these -- if the questions are too easy or poorly written there will be consequences for your grade...
    • We will play ALL of the Kahoots tomorrow! 

 

11

CORE TOPICS

  • All of them!

ESSENTIAL IDEA

  • Begin working on Part A of the IA

CLASS ACTIVITIES 

  • Check of the work from last class
  • TODAY's IA progress to complete:

iii) The Design Brief

A detailed design brief comprises the expected outcome and broad requirements determined from the market and user research. The feasibility of the project should also be considered.

The design brief is the formal starting point for a new design. Occurs when the designer presents the design to the client. It is a statement of the expectations of the design.

The brief does not provide the design solution, but is a statement that sets out:

  • the design goal (for example, a working prototype to be evaluated in terms of its feasibility for volume production)
  • the target Audience for the product. For example for children, disabled adults, etc.
  • the target market for the product. for example, market sector (a broad way of categorizing the kinds of markets a company is aiming for) or market segment (markets divided up into smaller segments where the consumers have similar characteristics and tastes).
  • the major constraints/parameters (these have to be in such as legislation or food safety regulations). For example, should comply with new legislation, have fewer working parts, be cheaper to manufacture) within which it must be achieved
  • the criteria (these are wishes, it would be great if??) by which a good design proposal may be achieved (for example, increased value for money and/or cost-effectiveness for manufacturer).
  • The feasibility of the project
  • Scale of production.

This should on approximately one A4 (letter) page or equivalent.

 

 

4/21

CORE TOPICS

  • 4 -- Raw Materials to final product 

ESSENTIAL IDEA

  • Materials are selected for manufacturing products based primarily on their properties. 

CLASS ACTIVITIES

  • Topic  4 Reading Notes Check!

 

  • Turn in the scavenger hunts
  • Now some fun...
    • You will grade each other's scavenger hunts -- you will not receive a grade on this assignment for the work YOU did.  Instead you will receive a grade for how you grade someone else's stuff .
      • If you have questions about if a picture is correct please ask Codega to verify.
  • Now EVEN MORE FUN!
    • Let's take a look at another Paper 1
      • We are going to go through it ONE AT A TIME and break down each question to figure out what the correct answer is and talk it out as a class
        • NO PHONES, NO LAPTOPS, JUST THE TEST! 
  • HOMEWORK

 

 

4/20

12

CORE TOPICS

  • 4 -- Raw Materials to final product 

ESSENTIAL IDEA

  • Materials are selected for manufacturing products based primarily on their properties. 

CLASS ACTIVITIES 

  • Continue working on the Materials Scavenger Hunt!

11

CORE TOPICS

  • All of them!

ESSENTIAL IDEA

  • Begin working on Part A of the IA

CLASS ACTIVITIES 

  • Today you must complete the following parts of: 
    • You need to formally write the first part of the IA -- what is your problem and how does it lead to a design opportunity?   
    • Create a questionnaire for people to complete -- remember, you need to collect primary AND secondary data that shows this a problem that needs solving, not that you are just a muppet who can't execute a particular task...
      • Think about what group your product will be sold to
        • EVERYONE is not an option.  Products sold to you are different than ones sold to people Codega's age, or your parents age, or your grandparents age.  BE SPECIFIC! 
      • It needs to be around 10 - 15 questions and you will need at least 25 people to take it (beyond people in this class!)  
    • Complete a comprehensive search for existing products that meet your need     
      • No offense, but there are no new ideas.  Chances are there are a LOT of solutions to your problem.  The idea here is to get a complete look at products that solve the problem and then break them down detailing how/why they do not solve the problem.
        • They could be too expensive, not do exactly what you need, only solve part of the problem, etc. 
      • ANY IMAGE YOU USE BUT DO NOT TAKE MUST BE CITED, therefore, create a word document and begin your works cited page TODAY, not next March when this is due!
  • Still confused about what this looks like?

 

4/19

12

CORE TOPICS

  • 4 -- Raw Materials to final product 

ESSENTIAL IDEA

  • Materials are selected for manufacturing products based primarily on their properties. 

CLASS ACTIVITIES 

 

11

CORE TOPICS

  • All of them!

ESSENTIAL IDEA

  • Begin working on Part A of the IA

CLASS ACTIVITIES 

  • Individual conference with Codega about your problems (DT of course, I'm not interested in personal problems...)

  • Everyone else in the meantime needs to look at this website:
    • http://www.ruthtrumpold.id.au/destech/?page_id=52
      • Make sure you actually click on the link that are there so you know what to do for Part A
        • Remember, once you identify the problem you need to go in depth about why its a problem NOT JUST FOR YOU!
  • HOMEWORK
    • Come ready to work on the initial stages of Part A tomorrow with the problem you and Codega agreed on!

 

4/18

12

CORE TOPICS

  • 4 -- Raw Materials to final product 

ESSENTIAL IDEA

  • Materials are selected for manufacturing products based primarily on their properties. 

CLASS ACTIVITIES 

 

4/17

12

  • Paper 3 Practice

 

11

CORE TOPICS  

  • N/A

ESSENTIAL IDEAS

  • N/A

CLASS ACTIVITIES 

  • Today we will take a closer look at the IA -- Thursday we start it for real!!!
    • Check out an example that IB released (it's crazy good but just pay attention to Part A -- pgs. 1-6 ONLY!
    • HOMEWORK
      • Come in with 3 problems that you or someone else faces that will lead to a DESIGN OPPORTUNITY!  
        • They need to be written down!! 

 

 

4/7

12

 

4/6

12

CORE TOPIC

  • Physical Modeling
  • Graphical modeling   
  • Computer Aided Design   

ESSENTIAL IDEA/OBJECTIVES

  • Essential idea: Modeling can be useful in design and it follows a system to make the best design possible.
  • A computer aided design is the generation, creation, development and analysis of a design or system using computers.   

CLASS ACTIVITIES 

  • Rapid Prototyping Review
  • CAD Assignment -- define the following in your notebook
    1. Data Modeling & Statistical Modeling
    2. Bottom Up vs Top Down Modeling
    3. Finite Element Analysis (FEA)
    4. Motion Capture (as it relates to CAD)
    5. Haptic Technology
    6. Virtual Reality (VR)
    7. Animation 
    8. Surface and solid models
    9. Advantages of using computer aided modeling
    10. Disadvantages of using computer aided modeling
  • Take a look at the modeling test you did last year and go over the answers...
  • HOMEWORK
    • Finish the reading notes for Topic 3 -- they are due next class! 

11

  • Today is a Maker Day
    1. Identify a problem IN THIS ROOM
    2. Using the Play Doh you will create three, I repeat 3, different solutions to that problem
    3. Then you will select the one that best solves the problem
      1. you must explain your problem and all solutions to at least 5 classmates and have them vote on the best one/the one to take forward
    4. Create a formal drawing of the solution
    5. Create a list of MATERIALS you would use to create a real prototype of your chosen design with a JUSTIFICATION for each (a chart would work best for this)
    6. Create a list of MANUFACTURING techniques you would use to create a real prototype of your design  with a JUSTIFICATION for each (a chart would work best for this)
  • Doing this correctly will take the remainder of the period! 

 

 

4/5 -- Due to the threat of severe weather, today is a half day....

12

 

11

  • Due to the super short period today we'll have some IA thinking time or EE work time.

 

4/4

12

  • Go over the answers for Paper 1 from yesterday
    • This should take most of the class.
    • I look forward to Davis saying "Why isn't it..." or "But it could be..." or "There are TWO answers for this one!" or "This is ridiculous!!!"  
  • HOMEWORK
    • Topic 3 -- Modeling reading notes are due FRIDAY! 

 

4/3

12

  • Paper 1 Practice
  • Tomorrow we will go over the answers
  • Wed and Thursday we'll review MODELING
  • Friday Paper 2 & 3
  • Then HAPPY SPRING BREAK!!!!!!!! 

 

11

  • Robotics in production notes...
  • That's it! 

 

3/31 -- REVIEW!

CORE TOPICS

  • 8 -- Sustainability

ESSENTIAL IDEA

  • Sustainable development is concerned with satisfying human needs for resources now and in the future without compromising the carrying capacity of the planet. 

CLASS ACTIVITIES

  • Discuss the IA grades (Codega has graded all of the ones that didn't have problems)  
  • Topic 2 Reading note check
  • Take some quick notes on 8.3 and 8.4 (that's all for that!)
  • Some Topic 2 Review (brief and not super complex) 
    •  
  • General DT Test Format
    • Paper 1 = 40 Multiple choice TAKE YOUR TIME AND MAKE SURE YOU DON'T MAKE CARELESS MISTAKES!!!!  This paper lasts 1 hour.
    • Paper 2 = 4 short answer questions Answer ALL parts of A (3 questions) and pick ONE of three on PART B.   This paper lasts 1.5 hours.
    • Paper 3 = 3 Short answer questions mostly based on topics 7,8,9,10.   You must answer ALL of the questions.  This paper lasts 1.25 hours. 
  • Talk about how to answer IB Paper 2 & Paper 3 questions
  • Answer Question 3
  • Question 3 Assessment
  • Look at the subject report from last year to project your scores
  • HOMEWORK

 

3/30

CORE TOPICS 

  • 4.3 - Scales of Production
  • 4.5 - Production Systems 

ESSENTIAL IDEAS

  • The scale of production depends on the number of products required. 
  • The development of increasingly sophisticated productions systems is transforming the way products are made.  

CLASS ACTIVITIES

 

 

3/29

  • Peer grade the Paper 3 (questions 1 & 2 only)
    • Again, look for what type of answers IB accepts --- chances are its more specific than you think!
  • HOMEWORK
    • Keep looking at Topic 2 stuff!!

 

11

CORE TOPICS 

  • 4.3 - Scales of Production
  • 4.5 - Production Systems 

ESSENTIAL IDEAS

  • The scale of production depends on the number of products required. 
  • The development of increasingly sophisticated productions systems is transforming the way products are made.  

CLASS ACTIVITIES

 

3/28

  • Peer grade Paper 2s from Friday
  • Pay attention to what IB is looking for regarding your answers! 

 

3/27

TOPIC 

  • Sustainability

ESSENTIAL IDEA

  • Sustainable development is concerned with satisfying human needs for resources now and in the future WITHOUT compromising the carrying capacity of the planet.

CLASS ACTIVITIES

  • Take some notes on Topic 8.1 and 8.2
  • Topic 1 Reading note check 

HOMEWORK

11

CORE TOPICS 

  • 4.3 - Scales of Production
  • 4.5 - Production Systems 

ESSENTIAL IDEAS

  • The scale of production depends on the number of products required. 
  • The development of increasingly sophisticated productions systems is transforming the way products are made.  

CLASS ACTIVITIES

 

 

2/24

 

 

3/23

12

TOPIC

  • 1 -- Human Factors of Design 

ESSENTIAL IDEAS

CLASS ACTIVITIES

 

11

  • Since over half of you are headed to NYC (stay safe BTW) we will use this period to work on the 2,500 word EE draft that is due April 7th (YIKES!) 

 

3/22

  • Due to Workkeys Testing (and Codega has to proctor) there will be no 11th grade class this morning!
  • 12
    • Work on the Topic 1 Reading Notes while in the IB lounge!

 

 

3/21

  • No real class due to Children's International Day -- HAVE FUN!!!!

 

3/20

12

TOPIC

  • 7 -- User Centered Design 

ESSENTIAL IDEAS

  • The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.
  • Usability is about how easy it is to use a product or system.
  •  The designer needs to understand the reasons behind the behaviors, wants, and needs of the user
  •  Users have a central role in evaluating whether the product meets their wants and needs
  •  Usability is not the only factor for a designer to consider; products can be designed to evoke pleasure and emotion. 

CLASS ACTIVITIES

  • Talk about this week
    • Tuesday
    • Wednesday
    • Friday 
  • Review the Mind Maps
  • Updated Review Schedule 
    • This week Topics 1 & 7
    • Next week Topic 2 & 8 
    • Topic 3
    • Topic 4
    • Topic 5 & 6 
  • HOMEWORK

 

11

CORE TOPICS 

  • 4.3 - Scales of Production
  • 4.5 - Production Systems 

ESSENTIAL IDEAS

  • The scale of production depends on the number of products required. 
  • The development of increasingly sophisticated productions systems is transforming the way products are made.  

CLASS ACTIVITIES  

 

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