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ACF Design Technology

Page history last edited by John Codega 5 months ago

Welcome to IB Design Technology

w/ Codega

RM 403 

A.C. Flora High School

Columbia, SC



Questions?

john.codega@richlandone.org

(803)738-7300 ext 65403

Extra Help -- Wed. 3:30 - 4:30 or by appointment



 

MILO -- The Action Communicator
Loose Cannon Systems
New York Product Design Awards 2022 --Winner Sports Accessories Design 




The Design Technology Guide

Online Textbook link

Glossary of DT Terms

OnShape


 

 

12th Grade Daily Lesson Plans

 

11th Grade Daily Lesson Plans 

 




Miss something from a prior lesson?

1st 9 Weeks (11 and 12)

2nd 9 Weeks (11 and 12)

3rd 9 Weeks (11 and 12)

4th 9 Weeks (11 and 12)

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

TOPIC

  • 9 -- Innovation and Markets
  • 10 -- Commercial Production
  • 7 -- User Centered Design 

ESSENTIAL IDEAS 

  • 9.1 -- Companies and businesses can utilize a range of different strategies to develop products, services, and systems
  • 9.2 -- Designers must research and consider the target market sectors and segments in the design of their products.
  • 9.4 -- Market research is any organized effort to gather information about markets/customers.
  • 9.5 -- Branding creates an identity for a product or company, which makes it distinct from another and can provide added value.   
  • 10.1 -- Just in Time and Just in Case are opposing production strategies utilized by the manufacturer
  • 10.2 -- Lean production aims to eliminate waste and maximize the value of a product based on the prospective consumer
  • 10.4 -- Quality Management focuses on producing products of consistent required quality
  • 10.5 -- Designers must consider the economic viability of their designs for them to gain a place in the market 

CLASS ACTIVITIES

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